The Android platform continues to aggressively grow in market share against competing mobile platforms, such as Apple iOS and BlackBerry. Android's latest major platform update, Android 4.0, frequently called by its code-name, Ice Cream Sandwich or just ICS merges the smartphone-centric Android 2.3.x (Gingerbread) and the tablet-centric Android 3.x (Honeycomb) platform editions into a single SDK for all smart-devices, be they phones, tablets, televisions, or toasters.
This short e-book provides an overview from the authors on the importance of Ice Cream Sandwich as well as key preview content from the upcoming book, "Android Wireless Application Development, Third Edition, Volume I." This preview content provides some essential references, updated for Android SDK 4.0, for those interested in jumping into Android application development at this exciting time. To use this e-book most effectively, you need to download the Android development SDK and tools, install them on your development machine, and configure them using the development environment of your choice. You can find instructions for installing and configuring your computer for Android software development on the Android Developer website at http://d.android.com/sdk/.
|Sold by:||Barnes & Noble|
|File size:||5 MB|
About the Author
Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, Blackberry, Palm Pre, BREW, and J2ME and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in application architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.
She spends her copious free time traveling the world with her geeky mobile-minded husband and is an avid nature photographer. Her work has been published in books and newspapers around the world. In South Africa, she dove with 4-meter-long great white sharks and got stuck between a herd of rampaging hippopotami and an irritated bull elephant. She’s been attacked by monkeys in Japan, gotten stuck in a ravine with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d’état in Thailand, geocached her way through the Swiss Alps, drank her way through the beer halls of Germany, slept in the crumbling castles of Europe, and gotten her tongue stuck to an iceberg in Iceland (while being watched by a herd of suspicious wild reindeer).
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iPhone, BREW, Blackberry, J2ME, Palm, and Windows Mobile–some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.
A self-admitted gadget freak, Shane always has the latest smartphone, tablet, or other mobile device. He can often be found fiddling with the latest technologies, such as cloud services and mobile platforms, and other exciting, state-of-the-art technologies that activate the creative part of his brain. He also enjoys traveling the world with his geeky wife, even if she did make him dive with 4-meter-long great white sharks and almost get eaten by a lion in Kenya. He admits that he has to take at least two phones with him when backpacking–even though there is no coverage–that he snickered and whipped out his Android phone to take a picture when Laurie got her tongue stuck to that iceberg in Iceland, and that he is catching on that he should be writing his own bio.
Table of Contents
About the Authors
Chapter 1 – Writing Your First Android Application
Testing Your Development Environment
Building Your First Android Application
Configuring the GPS Location of the Emulator
Chapter 2 – Exploring User Interface Screen Elements
Introducing Android Views and Layouts
Displaying Text to Users with TextView
Retrieving Data from Users with EditText
Helping the User with Auto Completion
Giving Users Choices Using Spinner Controls
Allowing Simple User Selections with Buttons, Check Boxes, and Radio Groups
Retrieving Dates and Times from Users
Using Indicators to Display Data to Users
Chapter 3 – Designing User Interfaces with Layouts
Creating User Interfaces in Android
Organizing Your User Interface
Using Built-In Layout Classes
Using Container Control Classes