Introduction to Level Design for PC Games / Edition 1

Introduction to Level Design for PC Games / Edition 1

by Andrew Charles Clayton
Pub. Date:
Cengage Learning

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Introduction to Level Design for PC Games / Edition 1

If you're like most gamers, you're always looking for more gameplay from your favorite games! Well now, thanks to today's technology and the tools developers are including in games, you can. Using the game editors that come with your game, or the free gmax software, you can create your own characters, weapons, objects, levels, and other assets. These tools might seem intimidating at first but once you overcome the initial hurdles, you'll find that you can achieve almost anything with them. Introduction to Level Design for PC Games is one of the best ways to get started. It teaches you everything you need to know about the fundamentals of game creation, so that the assets you create will work well with your favorite game. The focus throughout the book is on creating and texturing geometry for levels, but the concepts you learn and the tools covered in gmax can easily be applied to all types of asset creation. Plus, you'll begin to make the transition from player to creator, by learning many of the fundamental skills needed to become a marketable level designer. If you want to make game levels that many others will enjoy, you need to start with multiplayer levels, so the book covers popular multiplayer games, particularly First Per son Shooters (FPS). Working through the tutorials, you'll create a complete level and many of its objects. You'll find out everything you need to know to create all the elements of a level --geometry, textures, and exporting. And once you've mastered these skills, you can explore game industry jobs and salary ranges to see if this is your future!

Product Details

ISBN-13: 9781584502050
Publisher: Cengage Learning
Publication date: 05/01/2003
Series: Charles River Media Game Development Series
Edition description: BK&CD-ROM
Pages: 352
Product dimensions: 7.38(w) x 9.32(h) x 1.05(d)

Table of Contents

Introduction to gmax
Creating Terrain and a Spawn Base
The Launch Pad
Creating a Factory Building
UVW Mapping and Texturing in Depth
Creating Game Textures
Dungeon Siege - Siege Max
Unreal Tournament 2003
Quake Tempest and Radiant
Counterstrike Hammer
Medal of Honor

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