An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics / Edition 2 available in Paperback
This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard Template Library (STL), a major addition to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates; and practical tools developed for object-oriented computer graphics programming. All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers. They are available from the author's web site.
|Edition description:||2nd ed. 2001|
|Product dimensions:||6.69(w) x 9.61(h) x 0.05(d)|
Table of Contents
Overview.- The Development Environment.- Getting Started.- Fundamental Data Types, Declarations, Definitions and Expressions.- Making Decisions and Repetition.- Functions.- Arrays.- Structures, Unions, Enumerations and Typedefs.- The C++ Class.- Operators and Overloading.- Friends.- Pointers.- Templates.- Exception Handling.- Inheritance.- Run-Time Type Information and Casting.- Input and Output, Files and Streams.- The Preprocessor.- Namespaces.- The Standard Template Library.- Conclusion.- Appendices.- References.- Index.