Introduction to Programming with C++ / Edition 3 available in Paperback
MyProgrammingLab should only be purchased when required by an instructor .
For undergraduate students in Computer Science and Computer Programming courses or beginning programmers
A solid foundation in the basics of C++ programming will allow readers to create efficient, elegant code ready for any production environment
Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C++, 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables.
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|Product dimensions:||7.90(w) x 9.90(h) x 1.10(d)|
About the Author
Dr. Liang was trained in theoretical computer science. He has published in SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. He is the author of more than thirty books. His popular computer science texts are widely adopted in the world.
Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.
Table of ContentsPart I Fundamentals of Programming
Chapter 1 Introduction to Computers, Programming, and C++
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Mathematical Functions, Characters, and Strings
Chapter 5 Loops
Chapter 6 Functions
Chapter 7 Single-Dimensional Arrays and C-Strings
Chapter 8 Multidimensional Arrays
Part II Object-Oriented Programming
Chapter 9 Objects and Classes
Chapter 10 Object-Oriented Thinking
Chapter 11 Pointers and Dynamic Memory Management
Chapter 12 Templates, Vectors, and Stacks
Chapter 13 File Input and Output
Chapter 14 Operator Overloading
Chapter 15 Inheritance and Polymorphism
Chapter 16 Exception Handling
Part III Data Structures and Advanced Topics
Chapter 17 Recursion
Chapter 18 Developing Efficient Algorithms
Chapter 19 Sorting
Chapter 20 Linked Lists, Queues, and Priority Queues
Chapter 21 Binary Search Trees
Chapter 22 STL Containers
Chapter 23 STL Algorithms
Chapter 24 Graph Applications
Chapter 25 Weighted Graph Applications
Chapter 26 AVL Trees and Splay Trees
Chapters 18-26 are bonus chapters available from http://www.pearsonhighered.com/liang. Login or register under VideoNotes and Web Chapters.