Introduction to Vision Science

Introduction to Vision Science

by Richard A. Clement

Hardcover

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Overview

Introduction to Vision Science by Richard A. Clement

Different animals have different visual systems and so presumably have different ways of seeing. How does the way in which we see depend on the optical, neural and motor components of our visual systems? The mathematical tools needed to answer this question are introduced in this book. Elementary linear algebra is used to describe the transformation of the stimulus that occurs in the formation of the optical, neural and motor images in the human visual system. The distinctive feature of the approach is that transformations are specified with enough rigour for readers to be able to set up their own models and generate predictions from them.
Underlying the approach of this book is the goal of providing a self-contained source for the derivation of the basic equations of vision science. An introductory section on vector and matrix algebra covers the mathematical techniques which are applied to both sensory and motor aspects of the visual system, and the intervening steps in the mathematical arguments are given in full, in order to make the derivation of the equations easier to follow. A subsidiary goal of this book is to demonstrate the utility of current desktop computer packages which make the application of mathematics very easy.
All the numerical results were produced using only a spreadsheet or mathematics package, and example calculations are included in the text.

Product Details

ISBN-13: 9780863773129
Publisher: Taylor & Francis
Publication date: 06/28/1993
Pages: 204
Product dimensions: 5.80(w) x 9.10(h) x 0.80(d)

Table of Contents

1. Introduction Part 1: Background Mathematics 2. Vector Algebra 3. Matrix Algebra Part 2: The Optical Image 4. Gaussian Optics 5. Visual Optics 6. Binocular Vision Part 3: The Neural Image 7. Neural Coding 8. Colour Coding 9. Spatial Coding Part 4: The Motor Image 10. Mechanical Systems 11. One-Dimensional Eye Movements 12. Three-Dimensional Eye Movements 13. Conclusion. References. Appendix: Software Packages. Index.

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