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This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
|Product dimensions:||7.10(w) x 9.10(h) x 1.30(d)|
About the Author
Jeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles for the iPhone through independent studio Midnight Status. In addition Jeremy also writes the popular Games Demystified series of articles, which appear on Gamasutra.
Table of Contents
PART I: Some Assembly Required. 1. Ready, Fire, Aim! 2. Apple's Ring, Apple's Ropes. 3. Unity Fundamentals. 4. Creating the Perfect Concept. PART II: Game-Makin'. 5. The Strengths and Weaknesses of the iPhone's Unique Input Interface. 6. Concept Art. 7. Prototyping. 8. Play Testing and Iterating. 9. Production Art. 10. Tying Up Loose Ends. 11. Shipping and Handling Extra.
Most Helpful Customer Reviews
It is obvious that this book has been written by an author who is not only full of knowledge in his field, but also has a talent for writing a book that makes game programming understandable for the novice. This book is a must buy for anyone interested in learning learning how to program their iPhone or iPod touch! It is complete and true to its "All in One" claim. In looking through Mr. Alessi's portfolio, his games are quite entrancing as well. It is obvious that he has a passion for his field.