Tim Forbes was like many Americans: painfully unsatisfied in his corporate job but making too much money to walk away. But then, one momentous day, he and his wife struck the Deal, leading to a career in the one field he loved more than anything sports.
Happy ending, right? Wrong.
Years later, having carved our his place in the sports business, he was surprised when a friend asked, "Do you still love sports?" What really stunned him, through, was that he didn't know the answer. Of course he still loved sports! Didn't he? After all, hadn't he walked away from a perk-filled Corporate American life to start over as perhaps the oldest unpaid intern in PGA Tour history? Was it possible it had all been for nothing?
His year-long quest to find the answer started with a single game. But what he discovered there soon led to an unlikely coast-to-coast "sports walkabout" involving 100 more games and 50 different sports-from major-maker events to the smallest of the small. Poignant, irreverent, and ultimately inspiring, It's Game Time Somewhere chronicles one man's search for the love of the game.
Alternately blessed and cursed by the notion that everyone should do what they love for a living, Tim Forbes creates and writes about the games that people play. He lives in Southern California with his exceedingly tolerant wife, The Bird.
|Publisher:||Bascom Hill Publishing Group, Limited|
|Product dimensions:||6.00(w) x 8.90(h) x 0.70(d)|
Table of Contents
Chapter 1 The Deal 1
Chapter 2 Pro Golf s Oldest Living Intern 14
Chapter 3 The Question-The Walkabout's First Step 27
Chapter 4 Low-Hanging Fruit 43
Chapter 5 Drop the Camera and Back Away Slowly 52
Chapter 6 The Tour de Golf Tours 62
Chapter 7 An Old Friend Lost 76
Chapter 8 The Cartoon Characters of Big-Time Sports 83
Chapter 9 Just Add Alcohol and Stir 95
Chapter 10 The Monster 106
Chapter 11 X-Treme Product Pitching 124
Chapter 12 Working the Count 135
Chapter 13 Déjà Vu 149
Chapter 14 Apparently, Size Does Matter 160
Chapter 15 Teachable Moments 174
Chapter 16 The Mingle and the Mad Dash 190
Chapter 17 Dueling Acronyms 200
Chapter 18 Communities of Sport 212
Chapter 19 The Economics of Begetting 226
Chapter 20 Paying to Play-Happenings and Destinations A 235
Chapter 21 Requiem for a Game Junkie? 247
Chapter 22 Wouldn't It Be Ice If We Were Older 260
Chapter 23 Grass Roots 269