Long ago in a time known as the Anziên age, people lived in a complex and vibrant society which reached levels of technology and genetic engineering unimaginable to anyone now alive. Then 3,500 years ago, the Anziên era ended abruptly and traumatically.
The only bright spot came in a land called Pàçia. Physically separated from the rest of the world by high mountains, the gentle nature of the Pàçian people also set them apart from all others. They built the beautiful city Abbelôn and chose the wisest and most benevolent among them to lead the way on the path of tranquility and harmony. These leaders had no power or authority. They did not rule; they fulfilled duties. They made the world a better place but their strength gradually weakened with time, and three and a half millennia is a very long time.
Outside Pàçia, the population grew and cities arose. The Great Cities were ruled by powerful despots who increasingly ignored lessons of peace and goodwill. Worse, new enemies invaded part of the land. But were they really ‘new’ or were they terrors returned from a forgotten past?
In this environment, the story begins.• Twelve years ago, brutal men called the Zafiri invaded Pàçia with a massive army, capturing the beautiful city Abbelôn and crushing the gentle people there. Now the rest of the world is threatened by more war and destruction.
Then an extraordinary young woman named Sistére Graice crosses paths with a man unlike any she has met before. Her ‘effect,’ her ability to control everyone else, has no power over him. Known only as Holder, the man has no memory, not even of his own identity. Graice’s mentor Sybille hires him as a guide for a journey she and Graice must make, partly so they can keep him close until they discover his secret. As they travel, Graice tries to help Holder recover his memory. While he is in a drugged sleep, she ‘sees’ into his mind and discovers small fragments of past events, all involving a beautiful golden-haired woman. When he wakes, Holder still does not remember these scenes but Graice has learned much about him.
In the backwaters of the land meanwhile, a boy age thirteen travels with his aunt, his only living relative, hiding from enemy spies by moving constantly and using false names and disguises. He knows nothing about his parents or his family name and its history. Later, the aunt gives him an amulet and implies he will wear it someday. It’s an Emblem of High Duty, she says.
A girl named Caelia, also thirteen, hides from the same enemy in a cavern where her father searches for secrets of the Anziên civilization. Named after a legendary heroine from antiquity, Caelia is unusually bright and mature for her age and her shining red-gold hair sets her apart. Everyone in the community loves Caelia but even the girl herself does not know why. When she wants to leave the cave on an adventure, everybody objects but no one can say no to her. She gets her way and departs with a trading expedition.
Along their separate paths, Graice and Holder are attacked by a monstrous creature; outlaws kidnap Caelia; and enemy soldiers close in on the boy. Not only do all survive but the encounters also reveal hidden secrets. The story continues in Part II.
|File size:||490 KB|
|Age Range:||18 Years|
About the Author
Fantasy & Sci-Fi Fans: I actually would rather have people enjoy my stories than make money. That is why I write. Therefore, you can get "The High Duties of Pacia," "A Princess of Fae," and "Jesika's Angel" all for 'reader sets the price.' Naturally, I would love reviews but you have no obligation to write one if you don't want to. - When he was a child, Bob Craton’s teachers often remarked (not always favorably) about his day-dreaming. He spent much of his time lost in his own imagination, often creating elaborate elementary school tall-tales, and the habit never went away as he grew up. Coming of age in the 1960s filled his head with dreams of saving the world and having a career in academia. Then the real world closed in. With a family to support, he took a job at the corporate grindstone, just temporarily until he could get back to grad school and earn the PhD he desired. Somehow ‘temporarily’ turned into thirty-three years of stress and boredom but he kept entertaining himself by creating stories inside his head. Interestingly (well, he hopes it’s interesting anyway), his best ideas came to him while he was stuck in rush-hour traffic during his daily commute. At age fifty-seven, he retired early (a euphemism for ‘got laid off) and had time to put his tales on ‘paper’ (an ancient product now replaced by digital electronics). The ideas in his head were all visual, like scenes from a movie, and as he began writing, he learned to translate visual into verbal and improve his skills. Or at least, that’s what he says. He admits that sometimes minor characters – or some who weren’t included in the original plan at all – demand attention. Frequently, he agrees with them and expands their roles. Many people believe he is bonkers for believing that fictional characters talk to him, but he calls it creativity and remains unrepentant.
Most Helpful Customer Reviews
I haven't read good fantasy book in a long time, and Journey to Light, written by Bob Craton, definitely fits the bill for an excellent fantasy novel. Craton creates such a complex world, merging common aspects of our world with a fantastical one. And although the events happening at the beginning of the story seemed rather random, much of it all ties together at the end. This book is filled with interesting characters--some human and some not. Although I feel like much of this book is dedicated to setting up the backbone/background for the rest of the series, I still really enjoyed it. As mentioned before, Journey to Light is full of unusual characters. This story is told from the point of view of many, many character. Actually I think this book is told from 6-7 different points of view. Luckily, the story focuses on only 3-4 of the point of views or else I probably wouldn't have been able to keep what was happening to each character straight in my head. The plot mostly revolves around Graice, Rafe + Belo, Caelia and the Boy's point of view. Graice is probably my favorite character of the novel. She's a Sistere, someone who can see and control other people's feelings. This is known as the effect. She's one of the most powerful and youngest Sistere of all time. However, one day she comes across a man named Holder and is surprised to discover that he isn't affected by her effect. ¿What's even more curious is that Holder doesn't remember the first 24 years of his life. Nevertheless, Holder turns out to be the perfect person for guiding the Graice, Madrere and Ignacio throughout a dangerous journey. Rafe and Belo are quite a pair with a slightly wonky sense of humor (which I enjoyed...probably my own sense of humor is slightly quirky too :-). Rafe is a lupun; a lupun is kind of like a werewolf/wolf man. Although he is pretty scary looking, he is actually like a cuddly teddy bear on the inside just as long if you don't imply that he is scared of anything. Lupuns hate being accused of being afraid. Belo is a kiropteran, which is kind of like a vampire-like creature. Both of them have been kicked out of their respective community and have decided to band together to survive the wilderness. Things have been going pretty well until Rafe catches a whiff of something unnatural in the wind. And whatever is giving off that scent terrifies Rafe. Something sinister is following them...and they can't seem to be able to get away. Caelia lives in a secluded community that boasts of a very intelligent population. She also happens to be one of the smartest individual of everyone. However, supplies are running low and a group of people must venture out to conduct some trade with the outside world. The catch is that the outside world is full of dangers--from bandits to warring countries--and anyone who decides to go out risks death. But Caelia is smart and she has a plan... Last but not least is the Boy. He doesn't know his name. He doesn't know his real mother or father. All he knows is that he is on the run with his aunt. The people after them are willing to do anything to capture them.
I will be honest, this is not what I normally read. However this was well written, it kept my interest and took me on a journey into an unexpected realm. This book is more of an introduction into a complex story-line. I enjoyed it so much I will definitely be reading the second book in the series. If you like a book that makes you use your brain a little this is definitely your kind of read!
I would have to say that this book just wasn't for me. It has gotten some good reviews so this goes to show that everyone has different tastes. (If not this world would be a boring place.) There is a sensible start with the preface, solid description of a world and its peoples. The only detracting point to that is at the end of the preface where the author breaks with the entrance into the world by explaining to the reader that the story is full of disconnection in both location and character, but will all make sense in the end. It is not necessary to inform a reader that things will make sense in the end and sends the wrong message as to what to expect from the story. The 4 main characters felt flat and 2 dimensional. The progression is jerky and without rhythm that would give the flowery descriptions a hand in fleshing out the world. I also felt the descriptions were over drawn for places that were mentioned in passing. This story is constantly shifting between character, locations and time periods to the point of almost utter confusion, with some level of connection to events most of the story gets left by the wayside. My personal opinion is to remove a lot of the superfluous material and stick with the story of the boy, as it has the most powerful plot