ISBN-10:
1789532051
ISBN-13:
9781789532050
Pub. Date:
Publisher:
Learning C# by Developing Games with Unity 2019_Fourth Edition: Code in C# and build 3D games with Unity

Learning C# by Developing Games with Unity 2019_Fourth Edition: Code in C# and build 3D games with Unity

by Harrison Ferrone

Paperback(New Edition)

$39.99
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Overview

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.



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Product Details

ISBN-13: 9781789532050
Publisher: Packt Publishing
Publication date: 03/29/2019
Edition description: New Edition
Pages: 342
Product dimensions: 7.50(w) x 9.25(h) x 0.71(d)

About the Author

Harrison Ferrone was born in Chicago, IL, and raised all over. Most days, you can find him creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.

Table of Contents

Table of Contents
  1. Getting to Know your Environment
  2. The Building Blocks of Programming
  3. Diving into Variables, Types and Methods
  4. Control Flow and Collection Types
  5. Working with Classes, Structs and OOP
  6. Getting Your Hands Dirty with Unity
  7. Movement, Camera Controls, and Collisions
  8. Scripting Game Mechanics
  9. Basic AI and Enemy Behavior
  10. Revisiting Types, Methods and Classes
  11. Exploring Generics, Delegates, and Beyond
  12. The Journey continues

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