Simulations and games are increasingly being used as powerful and flexible educational devices and there are a large number and variety of games available. Learning Through Simulations provides users and potential users of business simulations with an insight into some of the ways that simulations can be used. This book describes the advantages and disadvantages of business simulations in relation to other learning methods and gives insight into the essential steps that must be carried out to successfully design and use them. The book will be of interest both to those new to simulations and to those wishing to improve their understanding and use of computer-based simulations.
Table of ContentsWhy Use Business Simulations? What are Simulations.Business Simulations in Context. Approaches to Learning. The Design Process. An Example Design: Stoke Mandeville Furniture. Running Simulations. Case Studies. Further Reading. Appendices: 1: Administrator's Guide to the SMF Simulation. 2: Simulation Suppliers and Typical Products.