Learning to Program with Alice, 2e, is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses.
Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice’s creators offer a complete full-color introduction to the interactive Alice 2.2 programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book’s Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition even allows students to upload their animated programs onto YouTube and share their work on the Web.
|Series:||Alternative eText Formats Series|
|Edition description:||Older Edition|
|Product dimensions:||8.00(w) x 9.91(h) x 0.93(d)|
Table of Contents
1. Getting Started with Alice
2. Program Design and Implementation
3. Programming: Putting Together the Pieces
Part II. Object-oriented and Event-driven Programming Concepts
4. Classes, Objects, Methods, and Parameters
5. Interaction: Events and Event Handling
Part III. Using Questions and Control Statements
6. Functions and If/Else
7. Repetition: Definite and Indefinite Loops
8. Repetition: Recursion
Part IV. Advanced Topics
9. Lists and List Processing
10. Variables and Revisiting Inheritance
11. What’s Next?
Appendix A: Getting Started
Appendix B: Managing the Alice Interface