LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games.
LÖVE2d for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.
The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.
LÖVE2d for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
|Product dimensions:||7.50(w) x 9.25(h) x 0.22(d)|
About the Author
Damilare Darmie Akinlaja, a Physicist and Software Developer, actively develops and contributes to the architecture of RubiQube - a cross-platform mobile application that gives users access to a variety of innovative HTML5 applications based on their location. He serves as the Head of Mobile at MobiQube Ltd., a software company located in the city of Lagos, Nigeria, where he's dedicated to developing rich mobile applications for clients.
Darmie also worked with and supported his best friend from college in 2008 on a mission to develop a social network, which enjoyed a brief moment of fame at the Federal University of Technology, Akure. In 2011, his interest in video games and animations deepened, so he founded a video game production startup, Gigaware Enterprise, with the goal to create high-quality and fun games with local African contexts.
Darmie's passion for technology began at the age of 7 when he had his first encounter with a computer system, and ever since, his curiosity has helped him discover a lot about technology, and he has learned everything he knows by himself.
Most Helpful Customer Reviews
A tutorial-like book featuring a complete example. The title is unfortunate: do not to expect to master LÖVE or Lua reading it. However you will able to follow the development of a complete platform game (another title flawn: strategy games are not covered at all) using Lua and the LÖVE framework. If you need a quick kick start on LÖVE framework and can tolerate some minor pitfalls then consider buying it.
LÖVE is a really fun technology that let's aspiring game developers make a quick start on getting their core skills up to scratch. This book turned out to be a surprisingly good introduction to both LÖVE and Lua, though I'd definitely recommend studying some additional Lua specific material. The author takes us through the process of building a really neat little platform game. It's fun, looks great (as far as textbook "sample projects" go), and contains all of the essential elements that should help a reader to move from this book directly into a project of their own. There's also some good (albiet short) sections on general game design principles. Nice to see this sort of "theory" information included. If you're new to game design and want to dive straight in at a level that's not going to have you tearing your hair out, then LÖVE could be just the right technology for you. This book is short, but in a way, that's exactly what you need - it will get you straight into the action and take you just far enough to show you what you're capable of. Overall - a really good read.