Sometimes a game is a terrible thing to lose.
In the future, corporations manage psychic networks that connect human minds, and Sarah Harper manages one of those corporations. When Sarah goes to negotiate a buy-out of a rival corporation, she finds an unusual challenge in the form of a game she has never played before. Chess. Only the psychic network she runs will give her any chance of success, and if she loses the deal is off.
Stakes are high, and her opponent is inscrutable.
This short story offers a brief first look at the future world of Clean.
About the Author
Tim Niederriter is a freelance writer and editor. He writes stories in science fiction, fantasy, and combinations of the two for himself and for others. When not writing fiction or losing at video games, he maintains a blog at dwellerofthedeep.wordpress.com, and you can find his personal website at timniederriter.com. He lives in Minnesota for as long as the corn decides not to eat him.
You can join his mailing list at his website to be notified of new releases.