This book sets out the fundamental elements of the theory of computational geometry and computer-aided design in a mathematically rigorous manner. Splines and Bézier curves are first tackled, leading to Bézier surfaces, triangulation, and box splines. The final chapter is devoted to algebraic geometry and provides a firm theoretical basis for anyone wishing to seriously develop and investigate CAD systems.
|Publisher:||Cambridge University Press|
|Product dimensions:||5.98(w) x 8.98(h) x 0.51(d)|
Table of Contents1. B-splines; 2. Spline curves and Bézier curves; 3. Interpolation and complements; 4. Spline surfaces; 5. Triangulations; 6. Notions of real algebraic geometry; Plates; Bibliography; Index.