Meaningful Learning with Technology / Edition 3

Meaningful Learning with Technology / Edition 3

ISBN-10:
0132393956
ISBN-13:
9780132393959
Pub. Date:
06/19/2007
Publisher:
Prentice Hall
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Overview

Meaningful Learning with Technology / Edition 3

Grounded in constructivist teachings, this book will help teachers demonstrate ways that technology can be used to engage and support meaningful learning.

Much different than the last edition, the 3rd edition of this popular text is now organized around learning processes that engage and support different learning activities such as investigating, exploring, writing, modeling, community buildiing, communicating, designing, visualizing, and assessing. Rather than the reader learning how to use specific technologies this book demonstrates for the reader how learners can use different technologies for meaningful learning.

PreK-12 preservice & Inservice teachers

Product Details

ISBN-13: 9780132393959
Publisher: Prentice Hall
Publication date: 06/19/2007
Series: Pearson Custom Education Series
Edition description: Older Edition
Pages: 264
Product dimensions: 7.58(w) x 9.06(h) x 0.61(d)

Table of Contents

Introduction

1. What is Meaningful Learning?

How Does Technology Facilitate Learning?

Conclusion

Things to Think About

2. Investigating with Technologies

Information Gathering with Internet Resources

Collecting Data with Mobile Technologies

Finding Opinions with Online Survey Tools

Summary

Things to Think About

3. Exploring with Technologies

Learning to Reason Causally

Hypothesizing with Microworlds

Experimenting with Simulations

Venturing into Games

Immersing into Virtual Worlds

Testing Ideas with Simulations

Summary

Things to Think About

4. Supporting Student Writing with Technology

Supporting writing organization and planning

Supporting presentation writing

Supporting creative writing with technology

supporting Collaborative writing with technology

Supporting Peer Feedback on Writing

Summary

Things to Think about

5. Modeling with Technologies

Learning by Building Models

Modeling Knowledge with Concept Maps

Modeling Systems with Systems Dynamics Tools

Modeling Problems with Spreadsheets

Modeling Thinking with Expert Systems

Modeling Experiences with Databases

Why Build Models with Mindtools?

Summary

Things to Think About

6. Community Building with Technologies

KNOWLEDGE BUILDING WITH KNOWLEDGE FORUM

CO-CONSTRUCTING KNOWLEDGE WITH WIKIS

FINDING COLLEAGUES WITH INTERACTIVE BLOGS

BUILDING INTERNATIONAL COMMUNITIES WITH iEARN LEARNING CIRCLES/GLOBAL SCHOOLHOUSE/KIDLINK

BUILDING PROFESSIONAL TEACHER COMMUNITIES WITH TAPPED IN/TEACHERTALK

DISCUSSING INTERESTS WITH USENET/NETNEWS GROUPS

SUMMARY

THINGS TO THINK ABOUT

7. Communicating with Technologies

EXCHANGING IDEAS ASYNCHRONOUSLY WITH DISCUSSION BOARDS

EXCHANGING IDEAS SYNCHRONOUSLY WITH INTERACTIVE CHATS AND MESSAGING

MAKING CONNECTIONS THROUGH VIDEOCONFERENCING

BROADCASTING WITH PODCASTS AND INTERNET RADIO

SUMMARY

Things to Think About

8. Designing and Constructing with Technologies

Learning By Designing In and Out of SchoolsDrawing Design Ideas with Computer-Aided Design (CAD) Software

Testing Designs and Building Mental Models with Simulation SoftwareDeveloping Programming Skills While Designing in the Media ArtsComposing Music with Impromptu

Summing Up

Things To Think About

9. Visualizing with Technologies

What are Visualization Tools?

Visualizing Scientific Ideas with Computers

Visualizing Mathematical Ideas with Technologies

Visualizing With Digital Cameras and Mobile Phones

Visualizing With Video

Video Modeling and Feedback

Things to Think About

10. Assessing Learning with Technology

Assessing meaningful Learning: Authentic and Performance Assessment

Technology-Based Assessments

Assessing Growth over time with Electronic Portfolios

Assessing Performance with Technology-Based RUBRICS

Clicker Assessment Tools

Assessing Learning with Computer-Based Tests and surveys

Summary

Things to Think about

Epilogue: Implications of Learning With Technology

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