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Midnight Math: Twelve Terrific Math Games

Midnight Math: Twelve Terrific Math Games

by Peter Ledwon, Marilyn Mets (Illustrator), Marilyn Mets (Illustrator)

Editorial Reviews

Children's Literature - Children's Literature
White writing and neon pictures leap of the dark pages of this collection of math amusements. The clock has struck midnight and three little mice have come out to play math games with the readers. Some of the games can be played with materials right on the pages of the book. For other games, the readers need to collect such common household materials as playing cards, snack foods, and pens and paper. The games are mostly aimed at beginning math students, but variations are appended for practicing a variety of different math skills. The math often takes a back seat to the wisecracking main characters and their way-cool neon colored house. But the book, as light on challenging math concepts as it may be, may engage reluctant math students in painless practice, or inspire proficient math students to hold their own midnight math revelries. 2000, Holiday House, Ages 6 to 10, $15.95. Reviewer: Judy Katsh
School Library Journal
Gr 1-3-"Tick, tock./The hands/on the clock/wish they were feet/so they could run,/as Chester, Leon,/and Maury/get ready/for midnight fun." This begins this truly strange picture book. Why does the clock want to run? Readers won't discover the answer to that question but they will be introduced to some number games. A few are self-contained within the book such as "Star Search" (looking at a picture and counting different colored stars) and "Treasure Blast!" (finding a specific number of objects that have fallen out of a treasure box). Others require additional materials, such as a deck of cards, chalk, paper, and dice. "Hot Salsa" involves hiding "6 things-like taco chips" around the house. The selections range from very simple to fairly complicated. Most children will need adult assistance to gather the needed materials and get the activities started. The collage illustrations have a 3-D quality created by a surreal mix of computer-generated pictures, fabric swatches, and dark backgrounds. The suggestions are not breakthroughs in math-related entertainment and the presentation is gimmicky. Sleep may be more important than math at midnight.-Lucinda Snyder Whitehurst, St. Christopher's School, Richmond, VA Copyright 2000 Cahners Business Information.|

Product Details

Holiday House, Inc.
Publication date:
Edition description:
1 ED
Product dimensions:
8.60(w) x 10.35(h) x 0.39(d)
Age Range:
5 - 8 Years

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