by Stephen M. Larson


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In 2034, one of the most popular forms of entertainment is "mindgaming". Rooted in role-playing games like "Dungeons and Dragons", mindgamers are connected directly to a central computer and play the game within their own minds, resulting in an experience that is startlingly realistic while being guaranteed completely safe.

Until now.

Eric Arne, the creator of mindgaming, is hosting his final game. He has invited seven of the top players in the country to be a part of his scenario. But as the game unwinds, things begin to go wrong. First, one of the participants dies, yet the game continues. Then the technicians are locked out of the system, just as they discover that one of the players is an imposter. And finally, someone tries to take over the mind of one of the players.

As the truth slowly comes out, the players-- and one in particular-- realize that if they are to survive the game, they must battle an enemy they cannot see, and they must do so within the context of the game.

Product Details

ISBN-13: 9781538033883
Publisher: NOOK Press
Publication date: 09/02/2017
Pages: 236
Product dimensions: 6.00(w) x 9.00(h) x 0.54(d)

About the Author

Stephen M. Larson was born in Chicago in 1952 and has lived in central Illinois since 1970. A graduate of Illinois State University with a degree in music composition, he has had several diverse jobs in his lifetime, including church janitor, carnival worker, busboy, radio announcer/engineer/programmer/producer, factory worker, school bus driver, and department store sales associate. He has been writing for as long as he can remember, and has completed a number of short stories and novels. For one of his novels he has written a companion symphony, and has illustrated many of his own works.

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