ISBN-10:
078975360X
ISBN-13:
9780789753601
Pub. Date:
11/26/2014
Publisher:
Que
Minecraft Mods Programming Absolute Beginner's Guide / Edition 1

Minecraft Mods Programming Absolute Beginner's Guide / Edition 1

by Rogers CadenheadRogers Cadenhead

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Overview

Absolute Beginner's Guide to Minecraft® Mods Programming
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert!

This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs… everything! Plus, you'll learn Java programming skills you can use anywhere.

Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple!

This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do! Here's a small sample of what you'll learn:

  • Set up your Minecraft server and mod development tools
  • Master Java basics every Minecraft game modder needs to know
  • Read, write, store, and change information throughout your mod
  • Build mods that can make decisions and respond to player actions
  • Understand object-oriented programming and the objects you can program in Minecraft
  • Handle errors without crashing the Minecraft game
  • Use threads to create mobs that can do many things at once
  • Customize your mobs, and build on existing objects to write new mods
  • Spawn new mobs, find hidden mobs, and make one mob ride another
  • Dig holes and build structures
  • Create projectile weapons and potion effects
  • Share your mods with the world

Product Details

ISBN-13: 9780789753601
Publisher: Que
Publication date: 11/26/2014
Series: Absolute Beginner's Guide Series
Pages: 400
Product dimensions: 7.00(w) x 9.00(h) x 0.70(d)

About the Author

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 24 Hours. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. This book’s official website is at www.javaminecraft.com.

Table of Contents

Part I Java from the Ground Up

Chaper 1 Dig Into Minecraft Programming with Java

Setting Up a Minecraft Server

Fixing Problems Running the Server

Connecting to the Server

Fixing a Server Connection Problem

Chapter 2 Use NetBeans for Minecraft Programming

Installing NetBeans

Creating a New Project

Creating a New Java Class

Running the Application

Fixing Errors

Chapter 3 Create a Minecraft Mod

Creating Your First Mod

Chapter 4 Start Writing Java Programs

What You Need to Write Programs

Creating the Splash Program

Beginning the Program

The class Statement

What the main Statement Does

Those Squiggly Bracket Marks

Storing Information in a Variable

Displaying the Contents of a Variable

Saving the Finished Product

Compiling the Program into a Class File

Fixing Errors

Running a Java Program

Blank Spaces and Whitespace in a Java Program

Chapter 5 Understand How Java Programs Work

Creating an Application

Sending Arguments to Applications

The Java Class Library

Chapter 6 Store and Change Information in a Mod

Statements and Expressions

Assigning Variable Types

Integers and Floating-Point Numbers

Characters and Strings

Other Numeric Variable Types

The boolean Variable Type

Naming Your Variables

Storing Information in Variables

All About Operators

Incrementing and Decrementing a Variable

Operator Precedence

Using Expressions

Chapter 7 Use Strings to Communicate

Storing Text in Strings

Displaying Strings in Programs

Using Special Characters in Strings

Pasting Strings Together

Using Other Variables with Strings

Advanced String Handling

Comparing Two Strings

Determining the Length of a String

Changing a String’s Case

Looking for a String

Presenting Credits

Chapter 8 Use Conditional Tests to Make Decisions

if Statements

Less-Than and Greater-Than Comparisons

Equal and Not Equal Comparisons

Organizing a Program with Block Statements

if-else Statements

switch Statements

The Ternary Operator

Watching the Clock

Chapter 9 Repeat an Action with Loops

for Loops

while Loops

do-while Loops

Exiting a Loop

Naming a Loop

Complex for Loops

Testing Your Computer Speed

Chapter 10 Store Information with Arrays

Creating Arrays

Using Arrays

Multidimensional Arrays

Sorting an Array

Counting Characters in Strings

Part II The World of Java Objects

Chapter 11 Create Your First Object

How Object-Oriented Programming Works

Objects in Action

What Objects Are

Understanding Inheritance

Building an Inheritance Hierarchy

Converting Objects and Simple Variables

Casting Simple Variables

Casting Objects

Converting Simple Variables to Objects and Back

Autoboxing and Unboxing

Creating an Object

Chapter 12 Describe What Your Object Is Like

Creating Variables

Creating Class Variables

Creating Behavior with Methods

Declaring a Method

Similar Methods with Different Arguments

Constructor Methods

Class Methods

Variable Scope Within Methods

Putting One Class Inside Another

Using the this Keyword

Using Class Methods and Variables

Chapter 13 Make the Most of Existing Objects

The Power of Inheritance

Inheriting Behavior and Attributes

Overriding Methods

Establishing Inheritance

Using this and super in a Subclass

Working with Existing Objects

Storing Objects of the Same Class in Array Lists

Looping Through an Array List

Creating a Subclass

Chapter 14 Store Objects in Data Structures

Array Lists

Hash Maps

Why Classes Are Synchronized

Chapter 15 Handle Errors in a Mod

Exceptions

Catching Exceptions in a try-catch Block

Catching Several Different Exceptions

Handling Something After an Exception

Throwing Exceptions

Ignoring Exceptions

Exceptions That Don’t Need Catch

Throwing and Catching Exceptions

Chapter 16 Create a Threaded Mod

Threads

Slowing Down a Program

Creating a Thread

Working with Threads

The class Declaration

Setting Up Variables

The Constructor

Catching Errors as You Set Up URLs

Starting the Thread

Running the Thread

Handling Mouse Clicks

Displaying Revolving Links

Stopping a Thread

Chapter 17 Read and Write Files

Streams

Files

Reading Data from a Stream

Buffered Input Streams

Writing Data to a Stream

Reading and Writing Configuration Properties

Part III Create Killer Minecraft Mods

Chapter 18 Spawn a Mob

The Mod Framework

Starting a Mod Project

Writing the Mod’s Code

Deploying a Mod

Chapter 19 Make One Mob Ride Another

Starting the Project

Writing the Mod

Deploying the Mod

Chapter 20 Take a Census of Mobs and Villages

Starting the Project

Creating the Project

Deploying a Mod

Chapter 21 Transmute Materials in an Inventory

Starting the Project

Creating the Project

Deploying the Mod

Chapter 22 Dig a Giant Hole

Starting the Project

Creating the Project

Deploying the Mod

Backing Up a Minecraft World

Chapter 23 Chop Down a Forest of Trees

Starting the Project

Creating the Project

Deploying the Mod

Chapter 24 Respond to Events in the Game

Starting the Project

Creating the Project

Deploying the Mod

Chapter 25 Display a Mob’s Health During Combat

Starting the Project

Creating the Project

Deploying the Mod

Learning Bukkit Methods from NetBeans

Chapter 26 Make a World Change Over Time

Starting the Project

Creating the Project

Deploying the Mod

Chapter 27 Befriend the God of Lightning

Starting the Project

Stepping Through Mod Development

Creating the Project

Deploying the Mod

Joining the Community of Mod Developers

Appendix A Visit This Book’s Website

9780789753601 TOC 10/15/2014

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Minecraft Mods Programming Absolute Beginner's Guide 5 out of 5 based on 0 ratings. 6 reviews.
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