Agile Product Management Just Got Easier
Thank you and congratulations on taking this class, "Minimum Viable Product:
21 Tips for Getting an MVP, Early Learning and Return on Investment for Your Product." In this class, you will be given a complete set of tips for developing a minimum viable product. This will in turn boost the productivity of your development team and your business, when developing new products.
In this class I give you a concise overview of the MVP planning and development process. I then give best practices to use when you build an MVP. Following this I teach you about common issues that arise in MVP development process and how to avoid them. As usual, I give you plenty of examples and best practices along the way. In this class, you will learn:
• What is an MVP?
• A brief overview of agile scrum which can be used to develop an MVP
• How to plan for an MVP.
• Best practices for MVP development.
• Alternative approaches to MVP development.
• Concise tips for gaining customer support.
So, let us get started right away, so you can begin developing your minimum viable product!
Table of Contents
What is a Minimum Viable Product?
What is Agile Scrum?
Section I: Preparing Your Minimum Viable Product (MVP)
1. Find a Niche for Your MVP
2. Create a Realistic Roadmap
3. Conduct Competitive Research
4. Presell Your MVP
5. Test Your Assumptions
6. Make Sure Your MVP Solves the Right Problem
7. Focus on Core Functionalities
Section II: Developing Your MVP
8. Understand Your Product's Core Purpose
9. Do One Thing Exceptionally
10. Time-frame Your Development Work
11. Solve Important Problems
12. Build Out More Than the Basics
13. Focus on Customer Experience
Section III: Marketing Your MVP
14. Leave Your Customers Wanting More
15. Build a Community around Your MVP
16. Base Your MVP on Customer Stories
Section IV: Testing Your MVP
17. Explainer Video
18. Use a Landing Page as Your MVP
19. Alternative MVPs
Section V: Other Considerations
20. Managing Your Resources
21. Leverage Cloud Services
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About the Author
Paul VII is not only an author but a certified scrum master with experience in international blue chip companies dating back to 1999. That experience includes leading projects for the BBC, General Electric, Oracle, BSkyB, HiT Entertainment (responsible for Angelina Ballerina, Bob the builder and other titles that you love watching with your kids or siblings but won't admit to) and Razorfish. These roles have all involved leadership on a wealth of mobile, internet TV and web software projects. He has played the role of scrum master and in the earlier years, of team lead and technical lead. He has had the privilege of running projects and rolling out working practices in market leading organisations from start to finish.