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Modeling, UV Mapping, And Texturing 3D Game Weapons
     

Modeling, UV Mapping, And Texturing 3D Game Weapons

by Christian Chang, Luke Ahearn (Foreword by)
 
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon —

Overview

The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.
Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!

Product Details

ISBN-13:
9781556228704
Publisher:
Jones & Bartlett Learning
Publication date:
10/01/2006
Edition description:
1E
Pages:
355
Product dimensions:
6.00(w) x 8.90(h) x 0.90(d)

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