The Mouse Machine: Disney and Technology

The Mouse Machine: Disney and Technology

by J P. Telotte
Pub. Date:
University of Illinois Press
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The Mouse Machine: Disney and Technology

Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image. Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science-fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.

About the Author:
J. P. Telotte is a professor of film and media studies at Georgia Institute of Technology. He is coeditor of the journal Post Script and author of many books on film and media, including Disney TV, Voices in the Dark: The Narrative Patterns of Film Noir, and The Essential Science Fiction Television Reader

Product Details

ISBN-13: 9780252075407
Publisher: University of Illinois Press
Publication date: 06/09/2008
Edition description: New Edition
Pages: 232
Sales rank: 702,542
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)

Table of Contents

Acknowledgments     vii
Introduction: Main Street, Machines, and the Mouse     1
Sound Fantasy     23
Minor Hazards: Disney and the Color Adventure     42
Three-Dimensional Animation and the Illusion of Life     56
A Monstrous Vision: Disney, Science Fiction, and CinemaScope     81
Disney in Television Land     96
The "Inhabitable Text" of the Parks     117
Course Correction: Of Black Holes and Computer Games     141
"Better Than Real": Digital Disney, Pixar, and Beyond     159
Conclusion     179
Notes     191
Works Cited     203
Index     211

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