Multithreading Applications in Win32: The Complete Guide to Threads / Edition 1 available in Paperback
- Pub. Date:
Using multiple threads, you can create high-performance servers, build extensions for Internet servers, take advantage of multiprocessor systems, build sophisticated objects in OLE and COM, and improve application responsiveness. Writing such software requires more than theory and a reference manual; it requires a comprehensive understanding of how everything fits together and a guide to what works and what doesn't.
Multithreading is supported under Windows NT and Windows 95 and later through the Win32 API, but coverage of this important topic has been sporadic and incomplete until now. In Multithreading Applications in Win32, with just enough theory and lots of sample code, Jim Beveridge and Bob Wiener show developers when, where, and how to use multithreading. Included in the book are:
- Internet development examples, including ISAPI and WinSock.
- Hands-on coverage of how to use threads and overlapped I/O for server development.
- How to use the C run-time library and MFC in a multithreaded environment.
- Examples in C and C++.
- Comparisons to UNIX for developers transitioning from UNIX to Win32.
The associated web site includes the code and sample applications from the book, including code that works with Internet WinSock.
About the Author
Jim Beveridge has been playing with operating systems for over 15 years, from multiprocessor databases to microkernel operating system development. He holds a B.S. in Computer Science from Rochester Institute of Technology. He is currently employed as a consultant with Turning Point Software.
Bob Wiener holds a B.S. in Computer Engineering from Carnegie Mellon University. He has eight years of Windows applications development experience, which he is putting to good use doing MFC and ActiveX development for Trellix Corp.
Table of Contents
- Frequently Asked Questions
- Chapter 1: Why You Need Multithreading
- Chapter 2: Getting a Feel for Threads
- Chapter 3: Hurry Up and Wait
- Chapter 4: Synchronization
- Chapter 5: Keeping Your Threads on a Leash
- Chapter 6: Overlapped 1/0, or Juggling Behind Your Back
- Chapter 7: Data Consistency
- Chapter 8: Using the C Run-time Library
- Chapter 9: Using C++
- Chapter 10: Threads in MFC
- Chapter 11: GDI/Window Management
- Chapter 12: Debugging
- Chapter 13: Interprocess Communication
- Chapter 14: Building DLLs
- Chapter 15: Planning an Application
- Chapter 16: ISAPI
- Chapter 17: OLE, ActiveX, and COM