This selection of works on advanced computer graphics techniques in animation and visualization contains contributions by leading international experts in the field from the U.S., Europe, and Japan presenting new and important topics from a practical and a theoretical viewpoint. It covers virtual environments, object-oriented programming in computer animation, shape interrogation, facial animation, animation in architecture, and human modeling in visualization.
Table of Contents
Partial table of contents:
ADVANCED COMPUTER GRAPHICS TECHNIQUES FOR ANIMATION AND VISUALIZATION.
Fill and Clip of Arbitrary Shapes (R. Hersch).
Object-Oriented Design of Dynamic Graphics Applications (E. Gobbetti & R. Turner).
Hypermedia: A New Approach to Multimedia Information Retrieval (T. Chua).
Tool and Techniques for Scientific Visualization (R. Earnshaw).
VISUALIZATION PROBLEMS AND APPLICATIONS.
Visualization Modeling: Making Visualization a Creative Discipline (T. Kunii & Y. Shinagawa).
Computer Graphics in Architecture (G. Schmitt).
RENDERING OF NATURAL PHENOMENA.
The Simulation of Natural Phenomena (G. Miller).
Fractals and Their Applications (P. Kalra).
ADVANCES IN COMPUTER ANIMATION.
Human Modeling in Visualization (N. Badler).
Techniques for Cloth Animation (N. Thalmann & Y. Yang).