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A step-by-step guide to understanding object-orientedprogramming with Objective-C
As the primary programming language for iPhone, iPad, and Mac OSX applications, Objective-C is a reflective, object-orientedlanguage that all programmers must know before creating apps.Assuming no prior programming language experience, thisfun-and-friendly book provides you with a solid understanding ofObjective-C. Addressing the latest version of Xcode, debugging,code completion, and more, veteran author Neal Goldstein helps yougain a solid foundation of this complex topic, and filters out anyunnecessary intricate technical jargon.
- Assumes no prior knowledge of programming and keeps the toneclear and entertaining
- Explains complicated topics regarding Objective-C with clarityand in a straightforward-but-fun style that has defined the ForDummies brand for 20 years
- Features all material completely compliant with the lateststandards for Objective-C and Apple programming
Objective-C Programming For Dummies is the ideal beginnerbook if your objective is to venture into iPhone, iPad, and Mac OSX development for the first time!
About the Author
Neal Goldstein is a veteran programmer and trusted instructor of iOS programming topics. He is the author of all editions of iPhone Application Development For Dummies. Karl Kowalski is a programmer who specializes in security and mobile apps and author of Mac Application Development For Dummies.
Table of Contents
Part I: Getting to the Starting Line 7
Chapter 1: Computer Programming Exposed! 9
Chapter 2: Creating Your First Program 21
Chapter 3: The Object in Objective-C 63
Part II: Speaking the Language of Objective-C 71
Chapter 4: Language and Programming Basics 73
Chapter 5: Functions and Data Structures 111
Chapter 6: Adding a Little More Class to Your Program 145
Chapter 7: Objects Objects Everywhere 175
Chapter 8: Using the Debugger 193
Chapter 9: Using Control Statements and Loops 211
Part III: Walking the Object-Oriented Walk 233
Chapter 10: Basic Inheritance 235
Chapter 11: Encapsulating Objects 255
Chapter 12: The Birth of an Object 275
Chapter 13: Getting a Handle on Memory Management 289
Part IV: Moving from Language to Application 307
Chapter 14: Getting Data from Other Objects 309
Chapter 15: Show Me the Data 323
Chapter 16: Extending the Behavior of Objects 357
Chapter 17: Adding an iPhone User Interface 373
Chapter 18: Adding a Mac User Interface 403
Part V: The Part of Tens 419
Chapter 19: Ten Debugging Tips 421
Chapter 20: Ten Ways to Be a Happy Developer 425
Most Helpful Customer Reviews
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