Learn object-oriented programming in no time with help from this easy-to-understand guide, ideal for novice and expert programmers alike. Discover why objects are so successful as the model for this type of programming and how objects are classified. Distinguish between how people see the world and how computers “see” it. Learn about attributes and methods, inheritance, polymorphism, real-world and case modeling, object-oriented programming languages, and much more. Each chapter ends with a quiz, culminating in a final exam at the end of the book so you can test your knowledge.
|Publisher:||McGraw-Hill Professional Publishing|
|Product dimensions:||7.40(w) x 9.30(h) x 0.53(d)|
Table of Contents
Ch. 1: A Look at How We See the World
Ch. 2: A Look at How Computers See the World
Ch. 3: Identifying and Describing Objects
Ch. 4: What is a Class?
Ch. 5: Attributes and Methods
Ch. 6: Encapsulation
Ch. 7: Inheritance
Ch. 8: Polymorphism
Ch. 9: Abstraction
Ch. 10: Real World Modelling
Ch. 11: Collaboration
Ch. 12: Case Modeling
Ch. 13: Class Diagrams
Ch. 14: Interfaces
Ch. 15: OOP Programming Languages
Most Helpful Customer Reviews
I have been struggling to understand object oriented concepts and programming. This book seems to have broken through the barrier with good explanations and examples. I finally have a handle on OOP. If you understand and can program in Java this will be boring, but for those of us who want to get an understanding of Object Orientation, its terminology, and its usage, this is a great book.