OpenGL ES 3.0 Cookbook

OpenGL ES 3.0 Cookbook

by Parminder Singh


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If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.

Product Details

ISBN-13: 9781849695527
Publisher: Packt Publishing
Publication date: 05/30/2015
Pages: 514
Product dimensions: 7.50(w) x 9.25(h) x 1.03(d)

About the Author

Parminder Singh is a senior 3D graphics engineer at Continental Automotive, Singapore. He also works as a part-time freelancer. In 2006, Parminder obtained his CSE degree from Punjab Technical University.

He is a strong believer of design simplicity. In his opinion, this is a key factor that plays an important role in building scalable and manageable products. With this philosophy and as a passionate 3D architect, he has worked in the fields of network simulations, geomodeling, navigation, automotive, and infotainment systems. His research interests include GPU-based real-time rendering, geospatial terrain rendering, screen-spaced techniques, real-time dynamic shadows, scientific visualization, scene graphs, and anti-aliasing techniques.

He is an OpenGL ES trainer and a member of the Khronos Group. Parminder loves to take up challenges related to real-time rendering. His current research and work includes futuristic implementation for next-generation graphics in the automobile domain in order to create stunning data, user interface, and visualization effects (merging 2D and 3D concepts). His hobbies include cooking, traveling, sharing knowledge, and exploring the possibilities of applied physics and mathematics.

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