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Adventure Path begins with
an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs!
In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city
s vast necropolis in search of the nation
s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb
s treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city
— This volume of Pathfinder
Adventure Path launches the
Adventure Path and includes:
a Pathfinder adventure for 1st-level characters, by Jim
•A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal
•A rough welcome to Wati in the
Journal, by Amber E. Scott.
•Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael