"In this dreamlike world where piglets use their initiative and steam drills appear out of nowhere, readers, too, have a quest: hidden in each delicately etched spread are 10 industrious pigs and elusive numbers, craftily disguised," said PW. Ages 4-8. (May) Copyright 2002 Cahners Business Information.
In this companion book to the popular Pigs from A to Z , Geisert cleverly combines an educational hide-and-seek game with a tale of fantasy, mystery and porcine appeal. When Mother Pig one night tells of a ``lost place with huge stone configurations,'' her sleepy 10-in-a-bed offspring suddenly become animated. Determined to find this unusual land, they cross a great chasm--with the help of a cannon and grappling hook--to a far-off valley. In this dreamlike world where piglets use their initiative and steam drills appear out of nowhere, readers, too, have a quest: hidden in each delicate ly etched spread are 10 industrious pigs and elusive numbers, scattered throughout the landscape and craftily disguised. (A key to these challenging conundrums appears at the book's end.) Geisert's inventiveness knows no bounds, and his illustrations both inspire the imagination and convey a homey charm. The final page, a triumphant aggregation of pigs and numbers, is especially endearing. Ages 4-8. (Sept.)
Publishers Weekly - Publisher's Weekly
Gr 1-4-- As in Pigs from A to Z (Houghton, 1986), Geisert sends his family of pigs on a Rube Goldberg adventure in which hard work, a variety of machines, and the illogical construction of an impossibly long suspension bridge lead them to a hidden valley with stone configurations of the numbers from zero to nine. Readers are asked to find all ten of the identical piglets as well as the numerals in each picture. Geisert's etchings, done in his signature crosshatch technique, are printed on a dull gray-green background, making some of the numerals and pigs very difficult to find. In a story that is neither compelling nor logical, the piglets set out to find the ``lost place'' mentioned in a bedtime story. They drag a large cannon up a hill; use it to shoot a grappling hook an impossible distance; construct an elaborate suspension bridge; use a large steam drill to make a tunnel through a mountain; find the valley; and make wooden copies of the numerals that they carry across the bridge in triumph as the sun sets. Process overwhelms plot, and there's little sense of adventure or discovery--just a lot of details with a few hidden numbers to justify the whole exercise. --Eleanor K. MacDonald, Beverly Hills Pub . Lib .
Called a "companion" to Geisert's "Pigs from A to Z" , this picture book combines a story with a series of hidden-picture illustrations. These intrepid piglets decide to search for "a lost place with huge stone configurations" Together they shoot a huge grappling hook from a cannon, build a rope bridge, drill a tunnel through a mountain, find their "configurations" (the numerals zero though nine), and make wooden copies, which they carry home in triumph. If all this porcine engineering doesn't fascinate children, they can search for the 10 piglets and the 10 numerals that Geisert has hidden in each double-page spread. The illustrations, etchings distinguished by their fine, crosshatched black lines, are set against cream-colored paper and have a quiet, understated quality that some children, and many adults, will find appealing.