The new Pocket PC now features Internet Explorer, Outlook, Notes, voice recorder, Windows Media Player, a digital camera, modem, and up to 340MB of memory. The recent improvements allow games to have more color, exciting graphics enhancements, stereo sound, and amazing speed. These devices present the first opportunity to bring PC-quality gaming to the handheld platform. Game and application developers for the Windows CE platform who would like to use the latest programming techniques for game or application development will find Pocket PC OS Game Programming to be an essential tool in their game arsenal. Using the example code from the author's real game projects, you can immediately start on your own projects. You will receive the knowledge needed to expand the performance capabilities of your software's display, sound, input, and animation. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.
About the Author
Jonathan S. Harbour helped develop a Sega Genesis video game called Wayne Gretzky Hockey using a scripting language and a Motorola 68000 Assembly Language. He also helped with the initial design and programming for the PC version of the game, Wayne Gretzky and theNHLPA All-Stars. He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Harbour has also authored Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Microsoft Visual Basic .NET Programming for the Absolute Beginner, and Beginner's Guide to DarkBASIC Game Programming all from Premier Press.