Practical Game Design with Unity and Playmaker

Practical Game Design with Unity and Playmaker

by Sergey Mohov


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Product Details

ISBN-13: 9781849698108
Publisher: Packt Publishing
Publication date: 12/21/2013
Pages: 122
Product dimensions: 7.50(w) x 9.25(h) x 0.26(d)

About the Author

Sergey Mohov is a game developer and designer with over three years of experience working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at along with his personal blog.

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Practical Game Design with Unity and Playmaker 3 out of 5 based on 0 ratings. 1 reviews.
neilsheppard More than 1 year ago
This book is aimed at someone interested in game design who uses Unity and has purchased (or is thinking of purchasing) the Unity plugin Playmaker. The beauty of Playmaker is that it allows you to rapidly prototype games without touching code - great if you are a designer, or a developer who needs to have something prototyped quickly to test. The book begins by explaining Unity at a basic enough level, guiding you around the interface etc.  It's not until a few chapters in that Playmaker is introduced fully.  When it is introduced, the book shows how easy it is to perform action using Playmaker instead of scripting.   The networking and 3rd party APIs are a nice bonus, but it would have been nice if the book assumed you knew Unity and could then focus on teaching more of Playmaker. I do like the way the book teaches you to build on one game idea and enhance it, but it feels like this book should have had more content, for example, using Playmaker for different types of games (the example game is a 2D Air Hockey clone).  The AI section is 6 pages, I'm sure a whole chapter at least could have been dedicated to this.