ISBN-10:
1849698104
ISBN-13:
9781849698108
Pub. Date:
Publisher:
Practical Game Design with Unity and Playmaker

Practical Game Design with Unity and Playmaker

by Sergey Mohov

Paperback

$29.99
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Overview

Unity is a powerful rendering engine which is fully integrated with a complete set of intuitive tools to create interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D which facilitates visual scripting for Unity 3D.

This book explores the basics of Unity scripting in JavaScript and C#. It is a step-by-step tutorial which thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.

This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machine's interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.



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Product Details

ISBN-13: 9781849698108
Publisher: Packt Publishing
Publication date: 12/21/2013
Pages: 122
Product dimensions: 7.50(w) x 9.25(h) x 0.26(d)

About the Author

Sergey Mohov is a game developer and designer with over three years of experience working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at http://sergeymohov.com along with his personal blog.

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