Uh-oh, it looks like your Internet Explorer is out of date.
For a better shopping experience, please upgrade now.
Get it by Tuesday, January 23
, Order now and choose Expedited Delivery during checkout.
Same Day delivery in Manhattan. Details
Creating and delivering a successful presentation today often means breaking through the noise and allowing your audience to focus on you and your message. You can have a great impact using simple design choices in your presentations but you just need to know where to start.
Here to guide you on your journey is best-selling author and popular speaker Garr Reynolds, whose design wisdom and advice will open your eyes and give you new ways to look at your slides. Filled with practical insights and plenty of examples, you’ll learn how to design effective presentations that contain text, data, color, images, and video. Once the design guidelines are established, you will benefit from Garr’s years of experience as a master presenter and learn how you can achieve an overall harmony and balance using the powerful tenet of simplicity. Not only will you discover how to design your slides for more professional-looking presentations, you’ll learn to communicate more clearly and will accomplish the goal of making a stronger, more lasting connection with your audience.
|Series:||Graphic Design & Visual Communication Courses Series|
|Product dimensions:||7.40(w) x 9.00(h) x 0.70(d)|
About the Author
Garr Reynolds is the bestselling author of Presentation Zen, Presentation Zen Design, and The Naked Presenter, and a leading authority on presentation design and delivery. A sought-after speaker and consultant, his clients include many in the Fortune 500. A writer, designer, and musician, he is currently Professor of Management at Kansai Gaidai University in Japan. Garr is a former corporate trainer for Sumitomo Electric and worked as the Manager for Worldwide User Group Relations at Apple, Inc. His popular blog can be found at presentationzen.com.
Table of Contents
Chapter 1 • Design Matters
Chapter 2 • Typography
Chapter 3 • Color
Chapter 4 • Imagery
Chapter 5 • Space
Chapter 6 • Contrast
Chapter 7 • Unity
Chapter 8 • Focal Point
Chapter 9 • Technical talks
Chapter 10 • Non-technical talks
Chapter 11 • Learning from the world around you