Mageworlds Book One:
The war with the Mageworlds is over. Now it's time for the real struggle to begin.
Freebooter at heart, spacer by trade, Beka Rosselin-Metadi doesn't want to hear about her father whose rugged generalship held back the Mageworlds--or her highborn mother whose leadership has held the galaxy together ever since. Beka pilots spacecraft--as far from her famous family as possible, thanks very much.
Then Beka's mother is assassinated on the Senate floor, and her father offers her Warhammer, prize ship from his own freebooting youth--if she'll use it to deliver the assassins to him "off the books."
Looking for assassins has a tendency to make assassins look for you. In short order Beka's arranged her own very public death and adopted a new identity; now all she has to do is leave a trail of kidnappings and corpses across five star systems, and blow the roof off the strongest private fortress in the Galaxy. If her own family can just get off her case long enough...!
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About the Author
Debra Doyle lives in Colebrook, New Hampshire. Her previous SF novels, co-written with James D. Macdonald include The Price of the Stars, Starpilot's Grave, By Honor Betray'd, The Gathering Flame, The Long Hunt, and The Stars Asunder. Their fantasy novel, Knight's Wyrd, won the Mythopoeic Fantasy Award.
James D. Macdonald lives in Colebrook, New Hampshire. His previous SF novels, co-written with Debra Doyle include The Price of the Stars, Starpilot's Grave, By Honor Betray'd, The Gathering Flame, The Long Hunt, and The Stars Asunder. Their fantasy novel, Knight's Wyrd, won the Mythopoeic Fantasy Award.
Read an Excerpt
The Price of the Stars
Book One of Mageworlds
By Debra Doyle, James D. Macdonald
Tom Doherty AssociatesCopyright © 1992 Debra Doyle and James D. Macdonald
All rights reserved.
I. MANDEYN: EMBRIG SPAÇEPORT
AT WELL past local midnight in Embrig Spaceport—port of call for the wealthy provincial world of Mandeyn—the Freddisgatt Allee ran almost deserted from the Port Authority offices to the Strip. The warehouses lining the Allee blocked most of the sky-glow from the lighted docking areas beyond, and Mandeyn's high-riding moon shed its pale illumination only in the center of the broad Allee.
Beka Rosselin-Metadi whistled an off-key tune through her front teeth as she took a leisurely return walk down the Allee to her ship. The black wool cloak she wore against the cold of Embrig's winter night swirled around her booted ankles, and if she'd put a bit of extra swagger into her stride as she left the Painted Lily Lounge—well, she figured she was entitled.
Damn right you're entitled, my girl, she told herself. You made a tidy profit on carrying those parts for Interworld Data, and you've got another good cargo already on board for Artat—not bad work for a twelve-hour layover with time out for dinner with an old shipmate.
The Sidh had been her first ship after leaving home, and she'd been junior to everyone on board, including Ignaceu LeSoit. The knowledge that LeSoit and his friend Eterynic were crewing now on the luckless Reforger—still in Embrig after three days, Standard, without finding a cargo—hadn't spoiled her evening in the least. Now that Beka was captain of her own ship, she lined up cargoes two ports ahead; if she could, so could anybody.
Maybe I should think about hiring a crew of my own, she thought. Copilot, say, or an engineer who knows a bit of gunnery. A gunner, that's the ticket; then I could push my routes out further into the fringes, and get a bit closer to what I'm really after—
Something hit her behind her right knee, hard. The leg collapsed beneath her, and she fell onto her back in the street.
"What the—" she began, and swallowed the rest of it when a blaster bolt ripped through the air where her head had been.
A second blaster answered, firing from a point above and beside her. She rolled toward the nearest wall, where her black cloak stood a chance at blending into the shadows, and grabbed for her own sidearm. Her hand came up empty.
She pressed herself flat against the metal siding of the warehouse. I'm a shadow, she thought. Just a shadow that moved across the picture for a moment. The trick had always worked for her brother Owen when they were both young; maybe it'd work for her if she tried hard enough.
Out in the street where she'd been walking a stranger stood, a blaster in each hand. He fired once toward the rooftop opposite; Beka heard the clatter of a dropped weapon and the heavy thud of a falling body. A left-handed shot down the intersecting alley brought a scream followed by silence.
As the outcry died, she heard a faint ratchety noise from farther along the road, a clear, distinct sound in the frigid air. The stranger heard it, too: he whirled and fired both blasters down the Allee. The man who had stepped from the shadows holding an energy lance flew backward and lay still.
The stranger turned to where Beka was lying and gestured at her to come out.
Beka unpeeled herself from the wall. Her knee hurt, and she'd dragged her cloak through the slush when she rolled clear. The wet wool slapped against her legs as she limped out into the light and said, "Who the hell are you?"
"A friend," said the stranger. He holstered one of the blasters, and held her own weapon out toward her.
She looked at the grey-haired gentleman, dressed for the weather in a long winter topcoat with silver buttons. Without the hardware—and if she hadn't seen him use it—she'd have figured him for a teacher of languages and deportment at a young ladies' finishing school.
She took back the blaster, checked the charge and the safety, and put it away. "Friend, huh?" she said when she'd finished. "I suppose those other guys weren't?"
"Not if your name's Rosselin-Metadi. Can you walk?"
"If it's back to my ship and out of here, yes. I've got a lift-off at zero-four-hundred local, and I'm not in the mood for long explanations."
"Then here's a short one," said the grey-haired gentleman. "The odds in town are running twelve to one against you making it that far."
"Short and sweet," said Beka. "Almost enough to make me bet against myself. What's your angle, Professor?"
The gentleman gave a dry chuckle. "I'm playing the long shot," he said. "I believe the Allee is clear of amateur talent for the moment—my suggestion is that you make what haste you can to your ship and wait for me there."
"And then what?"
"And then I'll tell you some things you ought to know."
The gentleman gave Beka a polite half-bow, stepped sideways into the shadows, and vanished. The Adepts do it better, Beka told herself. Then she looked back down the Allee, empty except for her and the dead. But not by much.
She made it home to Warhammer without any more trouble. As always, her spirits lifted at the sight of the familiar bulk of her ship, looming in silhouette against the white glare of the dock lights.
My ship. Damn, but that sounds good. In spite of the pain in her knee, Beka grinned as she gave the 'Hammer a prelift walkaround.
"My lady?" came a cultured voice from the entrance of the docking bay. "Permission to come aboard?"
She jumped, thought about going for her blaster, and decided the hell with it. If he'd wanted to kill me, I'd be dead by now anyway.
"Permission granted, Professor," she said. "And let's make that 'Captain,' if you don't mind."
"My apologies, Captain."
the grey-haired gentleman came forward out of the shadowed entryway as she toggled off the force field at the 'Hammer' s ramp. The readouts on the security panel by the side of the main hatch showed clear, so she went on through and gestured for him to follow.
"welcome aboard Warhammer, " she said.
She brought the force field up again behind her visitor. After a second's thought, she closed and sealed the hatch as well. She'd finished all the paperwork with the port and with her cargo before leaving the docks at the start of the evening, and anybody wanting in now wasn't likely to be friendly.
Beka led the way to the 'Hammer's common room. "Wait here while I check things out for lift-off," she said, dropping her wet cloak onto the deck beside the mess table. "Then I'll have a few minutes clear for talk."
She waited to see the stranger settled into one of the padded seats, then pulled a clipboard out of its bulkhead niche and started working her way down the prelift checklist. First stop, the main hold: crates of fresh Mandeynan crallach meat, destined for the gourmet trade on nearby Artat, all on board and secure for lift-off. Then—limping from one station to another—she did the operational checks on all the systems and backups, from the realspace engines to the cockpit controls.
Checkout complete, she flipped on the cockpit comm system. "Port Control, this is Free Trader Warhammer. Request permission to lift on time."
"Free Trader Warhammer, this is Port Control. Scheduled lift time your vessel zero-four-one-four, I say again zero-four-one-four."
She signed off, and switched the countdown timer to show minus minutes in real-time running. She had about half an hour, Standard, before lift—not really enough time to tend to her leg, if she wanted to give her visitor's tale the attention it deserved.
She took care of the leg anyway in the privacy of her cabin, stripping off her boots and trousers and examining the damage. The knee was swollen, with a nasty red welt on the upper part of the calf in back. By morning she'd have a spreading purple bruise.
Son of a bitch must have used the edge of his boot, she thought. Well, tape it up, my girl, and get on in there. You can't put off hearing him out much longer.
In a clean coverall and soft shoes, with a sprain-tape bandage around the injured knee, she returned to the common room, detouring by way of the galley nook to pour two mugs of cha'a from the hotpot.
"Now then," she said, setting the mugs down on the mess table. "I believe you promised me an explanation."
"Ah, yes." The gentleman took a mug of cha'a and leaned back against the padded seat. "If you decide to trust me," he said, sipping the hot drink, "I can get you out from under the death mark you've had on your head for three systems now."
Assassins, she thought, and felt a sudden chill. Face it, they've got you outclassed—and you can't stay in space forever. "Out from under for how long?"
She thought about it a moment. "Manage that," she said, "and I'll owe you a big one. What would I have to do?"
"It's quite simple, really. Lift off from here on time, and hit your next port as scheduled, after making a layover of six hours Standard and taking in tow a second vessel of the 'Hammer's mass."
Simple. Right. And I'm a Magelord. She sipped at her cha'a, wishing it were cool enough to gulp down and have done with it. "Layover where?"
The grey-haired gentleman reached into an inner pocket of his coat and brought out a slip of paper. "You'll find the coordinates here."
She took the paper and gave it a quick glance, then bit her lip for a moment while she did rough calculations in her head. "I'll need to check the navicomps for this, Professor. You're asking me to take a hell of a risk on trust."
Her visitor sighed. "For what it's worth under the circumstances, you have my word that I mean you no harm."
She looked at him for a moment, wishing she had her brother Owen's ability to see what moved behind a stranger's eyes.
"I'll believe you," she said. "For now, anyway. Call it taking care of the one I owe you from back on the Freddisgatt."
She stood up, grimacing at the pain in her bruised leg. "Stow the mugs in the galley and strap yourself in for lift-off. By the time the navicomps spit out an answer on this one, I'll have to be sealed for launch and powered up."
The lift-off clock read three minutes and counting before she called back to the common room on the internal communicator. "All right, Professor, you've got your layover. But as soon as we're in hyperspace I want the whole story."
It had better be good, she thought, getting ready to raise Port Control on the external comm system, to make it worth putting the 'Hammer through something as chancy as this is going to be.
She scowled at the 'Hammer's main control board. That damned detour was going to mean blasting at 160 percent of rated max power the whole way out. Not to mention some pretty tight maneuvering to make it look good from out front. Blow this one, my girl, she told herself, and you could wind up doing a real good meteor imitation.
But with an expert at the controls, the 'Hammer could handle it—thanks to the foresight of her previous owner. Long ago, at the start of his privateering days, Jos Metadi had put the profit from Warhammer's first hunting foray into new, outsized engines for his ship—engines half again the standard size for a vessel of the 'Hammer's class. They cut into her scant cargo space; they made her cranky to handle, fuel-hungry, and a bitch to repair; but combined with the guns, they turned a harmless-looking merchant ship into a deep-space predator, and let her run flat out with a full hold at speeds even racing craft had trouble matching.
And—for the times when that still wasn't enough—the flip of an extra switch on the control panel would take all the safety circuits off line, and the autopilot right along with them. "Then everything depends on you," her father had told her years ago. "Either you guess right about how much she can take, or you go up like a supernova."
Beka swore under her breath as she reached for the external comm. Just because you never could resist a dare ... She keyed the handset on the comm panel. "Port Control, this isWarhammer. Switching to Inspace frequency. Over."
"This is Port Control. Roger, switch, out."
"Launch Control, this is Warhammer. I have departure clearance. Over."
"'Hammer, this is Launch Control, roger, you have departure clearance. Lift on my signal, I say again, lift on my signal. Stand by, execute, out."
Beka pushed the forward nullgravs to max, tilting the 'Hammer's nose skyward, and fed power to the main plant. In a roar of engines, the freighter slid through the atmosphere and out of the planet's grip—slowly at first, and then steadily faster. At normal speed, Beka aimed for the jump point to Artat, took the run-in, and went into hyperspace. She counted off five seconds on the control-panel chronometer, then dropped back into realspace again, with Mandeyn showing on the sensors as a bright star dead astern.
Following the navicomp leads, she swung the 'Hammer into a tight spiral and commenced a new run-to-jump—much faster this time. She fed power to the hyperspace engines, and the stars blurred and faded through blue to black as the 'Hammer broke through.
"Now we see if Dadda's little girl is half the pilot she thinks she is," Beka observed to nobody in particular, and switched on the override.
An alarm whurrpped. She silenced it with another switch, and then pushed the main control lever all the way forward. The readouts on half a dozen gauges flashed into the red, and danger lights started blinking all over the control panel.
She reached to her right and flipped a third switch. The danger lights began burning steadily.
"You still there, Professor?" she asked, over the ship's internal comm system.
"Still here, Captain." Her passenger sounded unruffled by the double jump.
"Then unstrap and get up here to the cockpit. I'm going to cut life support to the rest of the ship in about two minutes."
Beka passed the time waiting for her passenger to appear in taking nonessentials off line—the guns, the galley, the lights. When he arrived, calm as a professor of galactic history showing up for class, she closed the vacuum-tight door behind him and switched off life support to the 'Hammer's after sections.
"Take a seat," she said, with a nod sideways at the copilot's empty spot. "I'm going to cut ship's gravity."
She waited for him to strap in before taking that last system out. "And now," she said, "while I fly this thing, you can tell me a story."
"The first thing I ought to tell you is that you're going to come out of hyperspace inside an asteroid belt."
"Lovely," she said, keeping her eyes on the gauges and readouts in front of her. Her fingers played over levers and knobs as she held the power plant in balance and the ship on course. "Absolutely outstanding."
"My apologies. But we lack the time for a safer approach. We're going to a place where I've stockpiled a great deal of useful equipment over the last few years, and I wanted to make it hard to find."
"Congratulations." A needle wavered. She turned a control rod back half a degree. "Now, tell me more about this price you say I've got on my head. I suppose it accounts for the dustup back on the Allee?"
The Professor made a dismissive gesture with one hand. "Amateur talent, as I said. I rather suspect you owe your survival that long to your former shipmate LeSoit. He's a professional these days—in a minor way, of course."
"LeSoit," she said. He never did say outright he wascrewing on Reforger, she reminded herself. Only that his buddy Eterynic was. "My old friend Ignac'."
"Don't be too harsh on him, Captain. The local bullies probably held back as long as they did out of unwillingness to interfere with a professional hit. But when he let you head back to your ship alive ..." The Professor shrugged.
Beka frowned at the engine status readouts. "Well, that's one I'll have to owe LeSoit—though I must say the bastard might've warned me."
"That," said the Professor, "would have been thoroughly unprofessional on his part. He came close enough to stepping over the line as it was."
Beka stole a quick glance at her visitor. "You wouldn't," she asked with growing suspicion, "be one of those professionals yourself?"
"At one time or another," he admitted. "Among other things."
"Wonderful," said Beka. A readout that had stayed green so far flickered and went red. She swore under her breath, and backed the power off another hair. "I have better things to do right now than play guessing games. If you're going to kill me, why didn't you do it dirtside?"
"I'm not planning to kill you, my lady. Just the opposite."
"That makes twice you've called me 'my lady.' Like I said before, the word's 'Captain.'"
"As you wish. But I was a confidential agent of your House for many years. A certain sentimental regard for the niceties is hard to avoid."
"Entibor's an orbiting slag heap," said Beka, "and Mother sold off all House Rosselin's assets to finance the war. I'm Warhammer's captain, and that'll have to do."
Excerpted from The Price of the Stars by Debra Doyle, James D. Macdonald. Copyright © 1992 Debra Doyle and James D. Macdonald. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Table of Contents
I. MANDEYN: EMBRIG SPAÇEPORT,
II. NAMMERIN: SPACE FORCE MEDICAL STATION; DOWNTOWN NAMPORT,
III. ASTEROID BASE ARTAT NEARSPACE NAMMERIN: NAMPORT,
IV. NAMMERIN: NAMPORT GALCEN: PRIME BASE,
V. NAMMERIN: NAMPORT GALCEN: PRIME BASE ARTAT: PORT ARTAT,
VI. MANDEYN: EMBRIG SPACEPORT GALCEN: PRIME BASE; NORTHERN UPLANDS,
VII. GALCEN: NORTHERN UPLANDS MANDEYN: EMBRIG SPACEPORT,
I. PLEYVER: FLATLANDS PORTCITY,
II. PLEYVER: SPACE FORCE MEDICAL STATION,
III. PLEYVER: SPACE FORCE MEDICAL STATION,
IV. PLEYVER: SPACE FORCE MEDICAL STATION,
V. PLEYVER: HIGH STATION NAMMERIN: SPACE FORCE MEDICAL STATION,
VI. PLEYVER: HIGH STATION NAMMERIN: NAMPORT; CENTRAL WETLANDS,
VII. NAMMERIN: CENTRAL WETLANDS GALCEN: PRIME BASE,
VIII. NAMMERIN NEARSPACE GALCEN: PRIME BASE,
I. ASTEROID BASE,
II. ASTEROID BASE: THE INNER DEPTHS,
III. OVREDIS: HOUSE OF MARCHEN BRES,
IV. OVREDIS: HOUSE OF MARCHEN BRES,
V. HYPERSPACE TRANSIT ASTEROID BASE,
VI. ASTEROID BASE,
VII. ASTEROID BASE,
VIII. ASTEROID BASE,
I. DARVELL: NORTHERN HEMISPHERE,
II. DARVELL: NORTHERN HEMISPHERE,
III. DARVELL: DARPLEX; ROLNY LODGE,
IV. DARVELL: ROLNY LODGE; DARPLEX,
V. DARVELL: DOWNTOWN DARPLEX; THE CITADEL,
VI. DARVELL: DARPLEX; THE CITADEL,
VII. DARVELL: DARPLEX; THE CITADEL: THE VOID,
VIII. DARVELL: DARPLEX; THE CITADEL,
IX. DARVELL: THE CITADEL: DARVELL NEARSPACE,
EPILOGUE: INNISH-KYL: WAYCROSS,
Most Helpful Customer Reviews
In order to find the murderers of her estranged mother, Beka Rosselin-Metadi accepts her father¿s warship and goes undercover as a (male) hired gun (and then briefly as a princess), in the company of a survivor of the Magewars. Spaceship battles, gun battles, and psychic battles follow, along with some family drama and a bit of romance on the side. Why don¿t more revenge-seeking women go undercover as male hired guns, I wonder? I would have liked more attention to the genderplay, given that the people around her apparently didn¿t expect a woman to go about dressed like a man, but if you like space opera generally you might like this.
I first read this book some years ago and it a testament to the story that I somehow return to it once a year even though I no longer read much science fiction. This wonderful space opera introduces a wonderful cast of characters and a suitably convoluted plot to carry through the series. Space battles, mysterious enemies with unknown powers, sibling dramas and voyages of personal discovery- the Mage Worlds series has them all! I especially love that the main character is Beka, a rebellious young woman who left home rather than continue her training as the hereditary ruler to a dead planet. When her mother is assassinated, Beka starts a quest to hunt down the killers and ends up saving the galaxy. Of course, the saving the galaxy part doesn't happen until later in the series, but the cornerstones are all laid in this first book. A great read that stands the test of time- 5 stars!
This book serves as a very fun beginning to a surprisingly good series that doesn't seem to get as much attention as it merits. The later Mageworld books have been a bit uneven, but I recommend the initial trilogy to any fan of space opera, and I have reasonably high hopes for the pre-prequil series currently in progess. The strengths of the series are its likable characters, an interesting magic system, and some well set up surprises. It combines military action, political scheming, and interstellar espionage, with some effective fantasy elements (kind of like star wars, sans any pretensions).
This is the first book of the Magewar trilogy. They are just about my favorite space opera, hence the reread. They're essentially a different take on the Star Wars trilogy. Instead of a princess, a dashing starpilot and his alien sidekick, and a mystical young hero with android sidekicks, we get the Rosselin-Metadi siblings (from youngest to oldest): Beka (princess and swashbucklinging starpilot rolled into one), Owen (unassuming mystical apprentice Adept who fights with two-handed staff), and Ari (the giant but peaceful medic in the Space Force). They've got the political, religious, and military angles all covered amongst themselves.Like the original Star Wars trilogy, these books represent the second generation. Their parents are the famous Domina Perada Rosselin and General Jos Metadi, who were instrumental in stopping the Mages from taking over the "civilized galaxy." Their story is told in the prequel, which I always find interesting for the "continuity errors" between its narrative and the legends/history as portrayed in the main trilogy.Anyway, Beka is the main plot driver, and most (but certainly not all) of the action revolves around her, but the story jumps around among the three siblings and their important supporting characters. It's a fast-paced action story with some very amusing dialogue.Beside the main character differences from Star Wars, these books also differ on the story angle. Rather than being a battle between good and evil (or the Dark Side of the Force), it's really about two different cultures and philosophies/religions: the Adepts believe in a kind of metaphysical noninterference policy and are essentially individualists, while the Mages (who fight with one-handed staffs) believe in manipulating space-time/reality for higher purposes and work in groups ("Circles"). The battles with staffs involve just as much light show as lightsabers, but it's generated by each individual's own power rather than a little gizmo. So the Mages aren't evil, per se, just different, and from a different part of the galaxy.Those are the reasons why I like the stories.Problems: well, once again, an entire galaxy of white people, even from two apparently completely distinct civilizations. Only one person in the entire series is described as being brown, and with all of the extras involved in such an epic tale, there's plenty of room for more. And of course, as far as we know, everyone is straight.However, I must say that a definite strength is that there is about a 50:50 gender ratio in terms of characters. If anything, when two secondary characters are presented, the woman is more likely to be in the leadership position. So lots of strong women characters as both protagonists and window dressing. Definitely passes the Bechdel/Wallace test.Nonhumans get pretty short shrift too; I mean, really, an entire galaxy full of two human civilizations? The Selvaurs are the only ones that get any playtime in the story, since one of them is Jos Metadi's engineer during his privateer days during the Magewar (pilot with alien sidekick, check) in the prequel. It was this relationship that allowed Jos and Perada to begin to form an allied space fleet to kick Mage ass, so the Selvaurs played a pretty pivotal role in the historical context.And since Ari, the oldest sibling, was fostered on the Selvaur homeworld to cement that alliance, the Selvaurs do turn up as relatively minor characters throughout the trilogy. The only other aliens who make a very brief appearance are the Rotis, who show up in By Honor Betray'd during a key plot moment. That's it? C'mon. What's the use of space opera with some aliens if you don't have fun with it?And what's with this "civilized" space thing? The Mages are barbarians? They clearly have better technology in a few different fields. They're a unified culture, as opposed to the hodgepodge of independent planets of the Adept territories. And if they were so hurting for goods in their home territory that they ne
A great start for this new series. A fascinating swashbuckler played out across the arm of the Milky Way with blasters everywhere! I'm really looking forward to the rest of the series.
Great space ooera. Beka is entirely unlikeable, but the other characters are very engaging. Too bad Beka is the main character, so I dropped the rating a point fir her ego and obnoxiiusness and essential triteness. Her brothers are much better characters.
Good worldbuilding without too much overblown detail. Great female protagonist. Good storyline that is easy to follow and flows well.
I felt like the book had all that I needed in a science fiction story. Good characters, interesting setting, and unlike other stories the 'bad guys' have their reasons and rationale as much as the 'good guys' do, they're all just on opposite sides of a conflict.
I found this entire series of books fascinating. I highly recommend it to anyone that enjoys hardcore sci-fi.
Moveing along at light speed.
I bought this book on a whim - and in three pages, I fell in love with the characters and the universe. The opening pages are the perfect hook: an intriguing, strong female protagonist with a mysterious past, a quest and ambition. Beka is torn between loyalty to her family and her driving ambition to be free to make her own choices. Doyle and MacDonald offer everything a fan of 'soft' sci-fi and space opera could want. Mystic powers, fast ships with lots of history and character, the specter of galactic war and political intrigue all driven forward by dynamic characters. They interweave multiple characters with skill and build a seamless and complex plot while building a fascinating and consistent universe. They deal with complicated personalities, intricate schemes and a rich universe without overwhelming the reader with details. The story moves fast, and manages the feat of not neglecting action or interpersonal relationships. Even if you don't pick up the other books in the series (a mistake), this book is a must-read for anyone who loves magic in their science fiction, love murder mysteries, intrigue and good characters. Not only do they have a strong female protagonist - she's NOT defined by her romances or the men around her. She defines them and while there is both the romantic idea of space and people falling in love, the characters stand on their own as individuals with their own unique voices and personalities.