BEYOND THE LEGENDARY GAME - THE LEGEND ITSELF
Long ago in Persia, there lived a Prince -- a man of honor, of valor, and full of strength -- a man for his people, who lived with them and took on their trials and hardships. And he was loved.
His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.
Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable. And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out.
This is the story of two of those princes, and of the destiny that threads their lives together.
Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland.
|Edition description:||First Edition|
|Product dimensions:||5.56(w) x 8.26(h) x 0.43(d)|
|Age Range:||12 - 17 Years|
About the Author
Jordan Mechner's videogames, including Prince of Persia, Karateka, and The Last Express, have received worldwide acclaim. Over 14 million Prince of Persia games have been sold around the world. He is also the author of Solomon's Thieves, and he wrote the script for the Disney movie adaptation of Prince of Persia: The Sands of Time, produced by Jerry Bruckheimer and starring Jake Gyllenhaal. Mechner sold his first game, Karateka, while he was still an undergraduate at Yale, and then moved directly on to creating Prince of Persia. These were among the first games to combine arcade action with realistic animation and cinematic storytelling, and both titles became #1 bestsellers and are now considered all-time classics. In 2003, Mechner wrote and directed the documentary Chavez Ravine: A Los Angeles Story, which was shortlisted for an Academy Award. He lives in Southern California.
A.B.Sina has written for film, magazines, and journals in North America and around the world. Born in Iran, he now works between Montreal and wherever else he can manage.
LeUyen Pham and Alex Puvilland are happily married in art. LeUyen has produced several acclaimed picture books for children, including her self-authored Big Sister, Little Sister. Alex has worked as a visual development artist for Dreamworks Feature Animation and on numerous films. They live in San Francisco with their son Leo.
Most Helpful Customer Reviews
For years I've heard of Prince of Persia as a video game, but as I don't play games I didn't know much about it. When I was given the chance to review the new graphic novel inspired by the video, I knew I wanted to take a look. Graphic novels in general are something relatively new for me. I think of them as like picture books for older readers. So many times when my daughters were young we would read a picture book over and over again, and each time we would see something we missed in the illustrations when we read it before. Or, we would look for some of our favorite scenes. As with picture books, illustrations carry the story in graphic novels too. There's often not much back story that can't be found out through dialogue and pictures. Which means graphic novels, while they can be read quickly, are more enjoyable when they are read slowly. This is definitely the case with Prince of Persia. The action takes place in the kingdom of Marv during two centuries, the 9th and the 13th. The two story lines are similar in some ways: a restless population, both good and corrupt rulers, the people looking for a savior. If you race through it all, it can be confusing, even though the different time periods are depicted in different tones. As I read I found myself going back a few times to clarify what was happening in one place or another. That's when I realized I needed to slow down. While Prince of Persia readers may definitely call to mind scenes from The Arabian Nights and Disney's Aladdin, this isn't a book for very young children-violence includes quite a few severed heads and tongues. But the story, once you grasp it, has a few twists that make it enjoyable. It could be fun for mother-daughter book clubs to read this graphic novel, go together as a group to see the movie, The Prince of Persia: Sands of Time, then gather to talk about both. The movie is rated PG-13 for violence, so consider that when deciding to take on both adaptations.
My opinion about this book is that the plot is a complete mess. I really could not relate the main character with any version of him on any medium. It seems like a completely new approach to the character(even though it is the original graphic novel). I did like the art on the book. I can honestly say that I have never so confused (and uninterested). Dot get me wrong, this is not a "strange" or "weird" or "intellectual" plot. It doesn't go anywhere, and secondary characters have highly unimportant interventions, i.e. some character eats a lot of figs because he is constipated! This does nothing to the main plot. It could be argued that adds "humanity" to a otherwise two-dimensional character, but believe me, it doesn't. Grab it if you have to have everything Prince of Persia, but I'm sure you'll be unsure where to place your book amongst your collection. My suggetion: place it in the "misfired-spin-offs" section.
I picked Prince of Persia up as a fan of the games and of the general adventure genre of the Arabian Nights style. The story was intriguing and thoughtful. It's presented as two stories set ~400 years apart with the first story creating and influencing the legend/action of the second story. The stories are presented side-by-side allowing the plot points to expose themselves gradually which leads to a feeling of mystery and intrigue. The female characters felt stronger to me than the male characters both in terms of their strength of mind and their initiative and drive to get things done. The art was clean and simple while still detailed enough to really draw me in. The tone created by the art changed based on plot points but was generally fairly light (after having recently read Watchmen, the art here felt almost airy). Some of the depictions of violence were fairly graphic...it wasn't spewing blood, but the violent imagery was pushing PG-13 at times. The art and the plot were fast paced and kept me scanning from panel to panel and page to page quickly. I think I flew through the book in about 40 minutes. Which was my main complaint. I wanted more. The depth there was good and the story flowed well. I just felt like it was over too quickly. There was a little deus ex machina that sped things up a little bit, but the story itself flowed well. I think mostly I would have loved to have seen the book double in size, stretch a few segments out, and add more scenes before ending. The book also came with a very cool afterward by the developer/designer responsible for the first Prince of Persia game and involved in creation of the subsequent titles. Having worked in video games, I was really interested by his description of the creation of the initial games and of how the process changed for the later titles. I also really liked his insight into the adventure stories and histories that helped inspire the games and the book. I'd been looking to read Arabian Nights and he recommends the translation I'll likely use. **** 3.5 stars (out of 5)
In my opinion, the Prince of Persia graphic novel was an easy read that provided some interesting background information on the Prince of Persia world. The are was of a high quality, and the writing was good. My only complaint would be that it jumped around between a number of characters with a relative frequency to the point that, at times, I had to really focus to figure out exactly who had done what. I would strongly recommend this to people who are fans of fantasy graphic novels, and especially to those who have played, or want to play, the Prince of Persia games.