Principles of Object-Oriented Programming with Java by James W. Cooper, Ventana Communications
- Most software engineering books are either abstract, with no concrete examples, or they are so detailed that the reader misses the essential, primary messages. Ventana's Principles of Object-Oriented Programming in Java 1.1 is neither. Rather than preaching a particular methodology, the book helps readers crystallize their ideas about and upgrade their skills in design. Clear instructions show programmers how to put together what they know about using and programming in object-oriented languages, as well as the mechanics of method invocations and inheritance.WithPrinciples of Object-Oriented Programming in Java 1.1, users learn to design programs with the right balance of performance, reusability and features, how to choose class libraries, what the buzzwords don't mean, how to discern myths and pitfalls, and when it's appropriate to use object-oriented design.
- Moves readers beyond syntax and mechanics to the principles behind fundamental software engineering decisions in object-oriented design.
- Uses Java examples as a illustration tool to show how principles can be applied to other object-oriented languages.
- Shows how to build reusable code and easily maintainable programs.
- Is the book that programmers wish they had when they were learning C++ and Java!
- Helps users build intuition about object-oriented design.
- Guide to Internet programming resources
- Source code and executables associated with the book
- Pointers to Java resources and web sites
|Publisher:||Ventana Communications Group|
|Product dimensions:||9.22(w) x 9.22(h) x 1.24(d)|