ISBN-10:
1430226595
ISBN-13:
9781430226598
Pub. Date:
03/15/2010
Publisher:
Apress
Pro Android 2 / Edition 2

Pro Android 2 / Edition 2

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Overview

Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work.


  • Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK.
  • Explore and use the Android APIs, including those for media and Wi-Fi.
  • Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.


Product Details

ISBN-13: 9781430226598
Publisher: Apress
Publication date: 03/15/2010
Edition description: 1st ed.
Pages: 736
Product dimensions: 7.60(w) x 9.10(h) x 1.20(d)

About the Author

Sayed Y. Hashimi is the author of Pro Android, as well as a consultant and trainer in Jacksonville, Florida. Sayed has worked for startups and Fortune 100 companies. He has developed large-scale distributed applications with a variety of programming languages and platforms, including C++, Java, and .NET. Sayed has published in major software journals on topics ranging from low-level programming techniques to high-level architecture concepts.

Table of Contents

  1. Introducing the Android Computing Platform
  2. Getting Your Feet Wet
  3. Using Resources, Content Providers, and Intents
  4. Building User Interfaces and Using Controls
  5. Working with Menus and Dialogs
  6. Unveiling 2D Animation
  7. Exploring Security and Location-Based Services
  8. Building and Consuming Services
  9. Using the Media Framework and Telephony APIs
  10. Programming 3D Graphics with OpenGL
  11. Managing and Organizing Preferences
  12. Exploring Live Folders
  13. Home Screen Widgets
  14. Android Search
  15. Exploring Text to Speech and Translate APIs
  16. Touchscreens
  17. Titanium Mobile: A WebKit-Based Approach to AndroidDevelopment
  18. Working with Android Market
  19. Outlook and Resources


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