In this volume (Book Two: Probability Devices, influences and Game Play), the foundation material of Book One (Probability Basics) is applied in further exploration of games. Puzzles and games with coins, dice, cards, lotteries and some sport games are included.
Sections deal with probability aspects of games, then move on to the randomizing devices, each of which has a chapter on game application. These cover table top games (including board games), casino games and some reference to video counterparts on computers, consoles and tablets. There is extensive use of spreadsheet functions and some simulation (with Excel® (2010) for Windows ®, no macros).
• avoids detailed math wherever possible
• Suitable for readers interested in probability in general or for study, who want an introduction to probability within game, gaming and general probability puzzle aspects
• Provides Excel® spreadsheet formulae and function implementation
• Includes examples from common games with dice, card games, casino games, lottery, bingo and sport games
|Product dimensions:||6.00(w) x 9.00(h) x 0.75(d)|
About the Author
About the author: John Bower is a retired science lecturer (Queen Margaret University, Edinburgh), whose interest in probability stems from a developing study of statistical applications and research methods and an enduring fascination with games. He has written several journal articles and one textbook on the use and application of statistics in an applied field and his current works include the Probability for the Game Player series. This publication (Book Two: Probability devices, Influences and Game Play) is also available in a Kindle version and Book One (Probability Basics) is available in print and Kindle format.