Program Arcade Games: With Python and Pygame

Program Arcade Games: With Python and Pygame

by Paul Craven

Paperback(4th ed.)

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Overview

Program Arcade Games: With Python and Pygame by Paul Craven

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Fourth Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.

After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.

What you’ll learn

  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games

Who this book is for

This book assumes no prior programming knowledge.

Table of Contents

0. Before Getting Started

1. Create a Custom Calculator

2. What is a Computer Language?

3. Quiz Games and If Statements

4. Guessing Games with Random Numbers and Loops

5. Introduction to Graphics

6. Back to Looping

7. Introduction to Lists

8. Introduction to Animation

9. Functions

10. Controllers and Graphics

11. Bitmapped Graphics and Sound

12. Introduction to Classes

13. Introduction to Sprites

14. Libraries and Modules

15. Searching

16. Array-Backed Grids

17. Sorting

18. Exceptions

19. Recursion

20. Formatting

21. Labs

22. Appendix A. Example code and programs

23. Appendix B: Sample Tests

24. Appendix C: Worksheets

25. Appendix D: Version Control

26. Appendix E: Wait, What Else Can We Do?

Product Details

ISBN-13: 9781484217894
Publisher: Apress
Publication date: 12/28/2015
Edition description: 4th ed.
Pages: 392
Sales rank: 1,309,061
Product dimensions: 7.01(w) x 10.00(h) x (d)

About the Author


Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.

Table of Contents


0. Before getting started...
1. Create a Custom Calculator
2. What is a Computer Language?
3. Quiz Games and If Statements
4. Guessing Games with Random Numbers and Loops
5. Introduction to Graphics
6. Back to Looping
7. Introduction to Lists
8. Introduction to Animation
9. Functions
10. Controllers and Graphics
11. Bitmapped Graphics and Sound
12. Introduction to Classes
13. Introduction to Sprites
14. Libraries and Modules
15. Searching
16. Array-Backed Grids
17. Sorting
18. Exceptions
19. Recursion
20. Formatting
21. Labs
22. Appendix A. Example code and programs
23. Appendix B: Sample Tests
24. Appendix C: Worksheets
25. Appendix D: Version Control
26. Appendix E: Wait, What Else Can We Do?

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