Pub. Date:
Jones & Bartlett Learning
Programming Game AI By Example

Programming Game AI By Example

by Mat Buckland
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Product Details

ISBN-13: 9781556220784
Publisher: Jones & Bartlett Learning
Publication date: 09/30/2004
Edition description: 1E
Pages: 495
Sales rank: 694,317
Product dimensions: 6.09(w) x 9.21(h) x 1.00(d)

About the Author

freelance programmer and writer

Table of Contents

ChapterChapter 1 A Math and Physics Primer
ChapterChapter 2 State Driven Agent Design
ChapterChapter 3 How to Create Autonomously Moving Game Agents
ChapterChapter 4 Sports Simulation -- Simple Soccer
ChapterChapter 5 The Secret Life of Graphs
ChapterChapter 6 To Script, or Not to Script, That Is the Question
ChapterChapter 7 Raven: An Overview
ChapterChapter 8 Practical Path Planning
ChapterChapter 9 Goal Driven Agent Behavior
ChapterChapter 10 Fuzzy Logic
AppendixAppendix A C++ Templates
AppendixAppendix B UML Class Diagrams
AppendixAppendix C Setting Up Your Development Environment

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