Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius

by Ian Cinnamon
Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius

by Ian Cinnamon

eBook

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Overview

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
  • Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:

  • Radical Racing
  • Screen Skier
  • Whack an Evil Genius
  • Tic-Tac-Toe Boxing
  • Snake Pit
  • Space Destroyers
  • Bomb Diffuser
  • Trapper
  • Oiram
  • Java Man
  • Memory
  • Ian Says

Product Details

ISBN-13: 9780071643535
Publisher: McGraw Hill LLC
Publication date: 03/30/2008
Series: Evil Genius
Sold by: Barnes & Noble
Format: eBook
Pages: 319
File size: 14 MB
Note: This product may take a few minutes to download.

About the Author

Ian Cinnamon is a 15-year old phenom who has been programming for over 7 years, and is certified in both Java and C++. He is currently a sophomore at Harvard-Westlake School.

Table of Contents

Foreword
Introduction
Acknowledgments
The Compiler
Chapter 1. Java Jumpstart
Chapter 2. Racing Games
Radical Racing
Screen Skier
Chapter 3. Board Games
Whack-an Evil Genius
Tic-Tic-Toe Boxing
Chapter 4. Shoot-'Em-Up Games
Snake Pit
Space Destroyers
Chapter 5. Strategy Games
Bomb Diffuser
Trapper
Chapter 6. Retro Games
Oiram
Java Man
Chapter 7. Brain Busters
Memory
Ian Says
Index
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