If you want to learn how to program in Python, one of today's most popular computer programming languages, PYTHON PROGRAMMING FOR TEENS is the perfect first step. Written by teacher, author, and Python expert Kenneth Lambert, this book will help you build a solid understanding of programming and prepare you to make the jump to other languages and more advanced instruction. In PYTHON PROGRAMMING FOR TEENS, you will learn problem solving, program development, the basics of using classes and objects, and more. Special topics include 2-D geometry, fractals, animations, and recursion. The book's topics are illustrated using turtle graphics, a system that provides graphical output from programs and makes learning more fun. Get started programming today with PYTHON PROGRAMMING FOR TEENS.
|Product dimensions:||7.30(w) x 9.00(h) x 0.60(d)|
|Age Range:||12 - 17 Years|
About the Author
Kenneth A. Lambert is a Professor of Computer Science at Washington and Lee University. He has taught courses in almost every subject area of computer science and has published several textbooks in introductory programming and data structures in C++, Java, and Python. He is the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.
Table of Contents
1. Getting Started with Python. 2. Getting Started with Turtle Graphics. 3. Control Structures: Sequencing, Iteration, and Selection. 4. Composing, Saving, and Running Programs. 5. Defining Functions. 6. User Interaction with the Mouse and the Keyboard. 7. Recursion. 8. Objects and Classes. 9. Animations. Appendix A: Turtle Graphics Commands. Appendix B: Solutions to Exercises.