Ready-to-Use Math Proficiency Lessons and Activities 4th Grade Level offers teachers a collection of 40 key objectives that help students master the standard mathematics curriculum at the 4th grade level. Each of these objectives includes three developmental activities.
- Activity 1 provides physical models and the materials that are described in detail, including pattern sheets, building mats, and worksheets with answer keys.
- Activity 2 uses pictorial models such as pictures or diagrams that help students retain and assess what they have learned.
- Activity 3 encourages exploration and application of newly learned lessons. Worksheet items for this third stage give students more opportunities to prepare for the testing experience.
For quick access and easy use, all materials are organized into five major sections and printed in a big 8 1/2 " x 11" lay-flat format for easy photocopying. The following is just a small sample of the many activities featured in each section.
1. NUMERATION AND NUMBER PROPERTIES:
Identify odd and even whole numbers . . . Represent a proper fraction with various models (physical and pictorial) . . . Find equivalent fractions that are less than one.
2. COMPUTATIONAL ALGORITHMS AND ESTIMATION IN PROBLEM SOLVING:
Add or subtract whole numbers (two-digit to four-digit) to solve a word problem . . . Divide two-digit or three-digit whole numbers by one-digit whole numbers (as divisors) to solve a single-stepped word problem . . .Solve multistepped word problems, using addition, subtraction, multiplication, or division of whole numbers.
3. GRAPHING, STATISTICS, AND PROBABILITY:
Complete a two-column (or two-row) numerical table, using recognized patterns in the column (or row) entries, in order to solve word problems . . . Find the mean of a set of data . . . Identify possible two-member or three-member outcomes of a situation (multistaged experiment without order).
4. GEOMETRY AND LOGICAL OR SPATIAL REASONING:
Make generalizations from geometric sets of examples and nonexamples . . . Identify polygons by their generic names . . . Apply logical reasoning to solve a word problem (with or without computation).
: Estimate the length of an object, using an appropriate measuring unit (inch, foot, yard, millimeter, centimeter, meter) . . . Solve problems that involve the passing of time and the notation for time on a clock . . . Find the area of a rectangular region.