Rig it Right! Maya Animation Rigging Concepts

Rig it Right! Maya Animation Rigging Concepts

by Tina O'Hailey

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Overview

Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin?

Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.


Product Details

ISBN-13: 9780240820798
Publisher: Taylor & Francis
Publication date: 02/27/2013
Series: Computers and People Series
Pages: 304
Sales rank: 861,038
Product dimensions: 7.40(w) x 9.60(h) x 0.60(d)

About the Author

Tina O’Hailey is the Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an industry trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.

Table of Contents

Introduction. Basic Concepts. Props, Pivot Points, Hierarchies. Deformers. User Controllers. Utility Nodes and Custom Attributes. Joints. Blendshapes and Set Driven Key. The Biped. The Biped. Skinning. Upper Body, Lower Body, Root: Always Have a Cha-cha. Feet and Knees: Simple, Group-based, and Joint-based Feet. Spines: FK, Spline, SDK (Set Driven Key). Arms, Elbows, and Clavicles: Single-chain, Triple-chain with Wrist Twist (SDK or Cluster). Hands: SDK, SDK and Keyable CNTRLS. Eyes, Blinks, and Smiles. Master CNTRL and Scale-able Rigs. Advanced Topics. Advanced Controls. Stretchy. Broken Rigs and Dangly Bits. Epilogue: Happily Ever After.

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Rig it Right! Maya Animation Rigging Concepts 5 out of 5 based on 0 ratings. 1 reviews.
BookEater_GEO More than 1 year ago
I don't show up as a verified buy, because I wanted to support my local mom and pop bookstore. That's not really important, just support your local book store if you can. It's been about four years since I had to rig anything, and that class was crammed into a strange schedule (don't go to a for-profit college, anyone on the fence about it). So I'd lost almost everything I knew about how to do it. When you look online for rigging advice, you get a bunch of tutorials, which are less than useless. If you're still learning and you watch the tutorial, you have to go around an pause it, and scrub back any time you miss something. They always take a good minute to introduce themselves, tell you about other tutorials that they've made, and most of them will make you wait while they load the program, and go over the basic information. Because I'm usually just checking to see where I've screwed up a single setting, this means I'm watching a six minute video for, literally, six second of information. So I ordered this book, really out of desperation, and I have been delighted by it. It covers the basics for anyone who has just opened maya, and then isn't afraid to get technical with the information. Most importantly to me, O'Hailey has bolded all of the menu items and settings that you need. I can't stress how wonderful this is. Because you end up doing most of your rig twice, once on each side, she makes it easy to just skim the chapter on the second pass. All you have to do is glance at the page, see the setting you want, and keep going. That alone is almost worth more than the book itself. Anyone who is looking to get more than a cursory education, I would skip the gnomon tutorials and just buy a hard copy. You absolutely won't regret it.