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Science Fiction Roleplaying based on 0 ratings. 2 reviews.
Fading Suns is not only a system ready for long-term campaigns, it is a setting that is waiting for discovery. After the collapse of an enormous republic, the known worlds number less than what was previously discovered. The galaxy has been thrown back into feudal times where few noble houses control the majority of the lands. The characters are forced to overcome the challenges faced by being caught between these noble houses, the Orthodox church, and the imperial body. At the same time, there are worlds just waiting to be rediscovered, and who knows what technology base they will hold. Everywhere you turn, there are potential struggles of power between these three forces. But it doesn¿t stop there, add in alien races (friendly and hostile) and a huge number of merchant groups. The galaxy is in constant flux as everyone vies for power or control in a selfish act of survival. Oh, and don¿t forget, you may need to find out why the suns are fading¿ The potential for hours and hours of adventures and campaigns (referred to as dramas) is endless. Fading Suns is an excellent setting for the player looking for sci-fi adventures with a dramatic flair. It sits on the complete opposite end of the spectrum compared to military sci-fi and is often termed as fantasy science fiction (which translates to space opera). There is often a focus on the social science conflicts like political warfare (noble houses), societal unknowns (lost worlds that have digressed in technology), and a sense of historical (the Orthodox church preaching of the dangers of technology). At the same time, there is plenty of opportunities for action and adventure covering every aspect of space opera. Much of what makes Fading Suns appealing is the detailed setting. While it has a good set of mechanics, the setting could potentially be the biggest draw of the system.
Bill Bridges and crew have created an excellent scifi-fantasy universe to adventure in. They provide plenty of detail but leave things open enough that you can play it any way you want. You can make it intrigue based, or action, all on one planet or across the known worlds, with 'magic' (called Psi and thuergy) or without it. If you are at all interested in scifi role-playing, this is worth the price.