Secrets of the Game Business

Secrets of the Game Business

by François Dominic Laramee (Editor)

Paperback(Older Edition)

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Product Details

ISBN-13: 9781584502821
Publisher: Cengage Learning
Publication date: 02/01/2003
Series: Charles River Media Game Development Series
Edition description: Older Edition
Pages: 338
Product dimensions: 7.30(w) x 9.46(h) x 0.96(d)

Table of Contents

Acknowledgments
Preface
About the Authors
 
SECTION 1 THE GAMES INDUSTRY THEN AND NOW
1.0 Introduction
1.1 State of the Industry
1.2 The Shift to Middleware: Technological Forecast for Game
1.3 How Developers Get Paid: The Retail Market for Games
1.4 Invasion of the IP Snatchers: Exploring Licensed versus Original Games
1.5 Online Business Models: Using the Net for Profit
1.6 Serious Games: Opportunities for Game Developers in Interactive
1.7 Creating a Successful Freelance Game Development Business Simulation and Training
 
SECTION 2 PUBLISHERS AND DEVELOPERS
2.0 Introduction
2.1 The Top Ten Misconceptions New Game Developers Have about Publishers
2.2 The Role of Each Entity in Game Publishing
2.3 The Many Faces of Game Development
2.4 A Publishing Project: From Concept to Launch and Beyond
2.5 Diagnosing Immaturity in Development Studios: Symptoms and Treatment
2.6 The Producer, Friend or Foe?
 
SECTION 3 STARTUPS
3.0 Introduction
3.1 Development Misery and How to Avoid It
3.2 Startups: Don't Compete with Half-Life2!
3.3 Writing a Business Plan for a Game Development Startup
3.4 Strategies for Staffing a Startup
3.5 Financing from the Buyer's Side: Evaluating and Acquiring a Game Company
3.6 Financing Projects and Startups
 
SECTION 4 BRINGING GAMES TO MARKET
4.0 Introduction
4.1 Psychological Profiling: Entering the Mind of the Game Player
4.2 Showing Publishers What They Want to See
4.3 Securing a Development Contract: The Art of Pitching
4.4 Introduction to Contract Negotiation
4.5 Effective Development Contracts
4.6 Pros and Cons of Worldwide and Country-by-Country Deals
4.7 The Whys and Wherefores of Game Agents
4.8 Public Relations: Making the Most of the Gaming Press
4.9 Techniques to Increase Upsell for Online Games
 
SECTION 5 MANAGING GAME PRODUCTION
5.0 Introduction
5.1 The Stages of Game Development
5.2 Managing the Development Process
5.3 Ways to Manage Creative Chaos
5.4 Customer Support in Massively Multiplayer Online Games
5.5 Offshore Game Development Outsourcing
5.6 Localizations
5.7 Leadership: The Making of Effective and Happy Teams
5.8 Quality Assurance: Bug Tracking and Test Cases
 
INDEX

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