SFML is a cross-platform, object-oriented multimedia API that is written in C++. It provides a simple interface to ease the development of games and multimedia applications.
This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.
This book contains a set of fast-paced tutorials about the core features of SFML.
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About the Author
Milcho G. Milchev has been a game programmer since his early highschool years and continues to work on games on a daily basis. Some of the games that he has worked on include Unholy Flesh and WhiteCity. Currently he is working for Dream Harvest, an indie game studio with a lot of talented people, who are developing their first strategy game. Milcho has also been following the development of SFML for the past few years and has developed his own game engine based on the library.