Shades: The Gehenna Dilemma

Shades: The Gehenna Dilemma


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In 2039, when people die owing money, the government turns them into mindless servants. Shades. These undead workers toil until their debts are settled. Without complaint, they pave roads, till fields, and build moon settlements for the wealthy.

Jonah Adams struggles to balance his life in this grim world. To prevent his dying mother from becoming a shade, he joins the IRS as a ghoul, an agent that collects recently deceased debtors. The pay is good, but the cost is high. His girlfriend, Vanessa, a bankruptcy lawyer protecting the rights of the poor, despises his line of work. To set things right, he just needs to complete a few more missions. With luck, he can settle all scores and maybe have enough to buy two tickets to the lunar colony. However, nothing comes easy for Jonah, especially when others come to reap what he has sown.

Product Details

ISBN-13: 9780996181105
Publisher: If Tales
Publication date: 04/02/2015
Pages: 330
Product dimensions: 6.00(w) x 9.00(h) x 0.69(d)

About the Author

Eric Dallaire wrote his first book in 1995, the Strategy Guide for The Journeyman Project: Buried in Time for Prima Publishing. This led to a full time job at Presto Studios, a pioneer in the early CD-ROM adventure game genre. He became lead writer and designer of the acclaimed Journeyman Project adventure game series. Then Eric accepted the role of head writer for Activision, writing and producing Star Trek Hidden Evil and Away Team with Paramount Studios. Later, he formed his own mobile games studio and developed applications for Electronic Arts, Amazon, and other publishers. In 2005, he broke new ground with the Kindle, partnering with Amazon to create that platform's first interactive adventure novel. The sci-fi noir novel Dusk World became the first Kindle book to feature a nonlinear story with multiple endings based on reader choice. The digital novel rose to number 54 on the Kindle Top 100. When he's not writing, Eric pursues the development of technologies to further educational causes. He co-founded TeachTown, a company with a mission to deliver online lessons and applied behavioral treatments for children with autism and special needs. He co-authored a study that showed TeachTown's intervention of behavioral science and game focused reward structure improved learning. More recently, he designed and produced Age of Learning's groundbreaking mobile application to teach English to Chinese students. If you'd like to read more about him, check out his site at for more updates.

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