WHERE MAN MEETS MAGIC AND MACHINE...
The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value--information.
For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last...the world of Shadowrun.
Most Helpful Customer Reviews
Loved this book as much as the Shadowrun RPG, and didn't disappoint this time either. I have grown and aged in the intervening time, including living now in the Seattle sprawl, yet still an awesome tale and can't wait to start the next book.
Excellent read for an amazing game.