Short Role-playing Simulations for US History Classrooms

Short Role-playing Simulations for US History Classrooms

by Richard Di Giacomo
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Overview

Short Role-playing Simulations for US History Classrooms by Richard Di Giacomo

American history comes alive for your students with these group problem-solving exercises based on critical turning points in history.
Games take only 1- 4 hours. Easy set up and record keeping.
12 fun and engaging activities for less than what other publishers charge for a single game!
New Dust Bowl Simulation! Easily reproducible playing pieces!

Product Details

ISBN-13: 9780970623713
Publisher: Magnifico Publications
Publication date: 11/15/2009
Pages: 148
Product dimensions: 8.50(w) x 11.00(h) x (d)

About the Author

Richard Di Giacomo graduated from San Jos� State University with a BA in Ancient and Medieval history, a BA in Social Science and an MA in American History. He has been a teacher for over 20 years and has taught in a variety of schools from private and continuation schools to public high schools. He has taught everything from at risk and limited English students to honors and college preparatory classes. The subjects he has taught include US and World History, Government, Economics, Bible and Ethics, History of the Cold War, and Contemporary World History.
He has been a reviewer and contributor to textbooks, and a frequent presenter at social studies conferences on the use of simulations, videos, and computers in education. Rich�s love for role-playing and strategy games led him to develop his unique books which combine the open-ended outcomes of role-playing with the tough decisions made by people in times of historical crisis. Students often relate that these are their most memorable and enjoyable activities of the year. They bring history to life so vividly that students can�t seem to stop talking about the simulations long after class is over!

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Short Role-playing Simulations for US History Classrooms 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
AN IMPRESSIVE VARIETY OF SIMULATIONS Dewey knew it. Good teachers know it. Real, authentic learning happens best when students are engaged in the material and, most importantly, when they get a chance to do something rather than simply passively receive information. Veteran teacher Richard Di Giacomo s extensive collection of simulations and role-playing games, ... are written to help teachers add to their reserve of new strategies. Di Giacomo offers an impressive variety of simulations designed to help students step into history and experience some of the decision-making and unscripted possibilities that real people in history may have also experienced. (The book) also include(s) a section of what if questions, which invite students to consider a wide variety of historical possibilities. What if the Mayflower had sunk? What if Hitler had been successful as an artist? What if Nat Turner s Rebellion had succeeded? What if the Stock Market had not crashed? These are only a sample of the hundreds of intriguing questions Di Giacomo offers to spark classroom discussions or inspire creative, thoughtful essays. Di Giacomo, who has written several other books to help teachers bring history to life, should be applauded for his efforts to share his passion for engaging students in their learning. Teachers who have experience using simulations should have little problem adapting selections from these collections to their own classroom. Di Giacomo invites teachers who are eager to give his simulations a try to contact him if they have suggestions or need additional help to make their experience more successful. --Julie Peters, University of Illinois at Chicago, in The History Teacher magazine