Simply Java: An Introduction to Java Programming / Edition 1

Simply Java: An Introduction to Java Programming / Edition 1

by James Levenick
Pub. Date:
Cengage Learning


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Simply Java: An Introduction to Java Programming / Edition 1

For novice programmers, finding an interesting, practical Java programming reference that doesn't overwhelm them with details and complexity is difficult. Simply Java: An Introduction to Java Programming is an easy-to-follow textbook that guides the beginning programmer step-by-step through the process of learning Java. The main obstacle to learning object-oriented programming is the volume of interdependent detail that needs to be learned before even the simplest program can be created. Using a spiral approach, this text eliminates extraneous details early on and stresses object concepts that will provide a basis for students to become expert programmers. Classes, objects, and working programs are introduced at the outset, and programming is presented as extended problem solving, making it easier to understand. Class design and graphical user interfaces are introduced early, but most of the detail is postponed until after the student has a better grasp of objects, classes, and inheritance. Simply Java: An Introduction to Java Programming is the perfect text for anyone new to Java who wants a comprehensive, easy-to-comprehend reference.

Product Details

ISBN-13: 9781584504269
Publisher: Cengage Learning
Publication date: 09/08/2005
Series: Charles River Media Programming Ser.
Edition description: BK&CD-ROM
Pages: 416
Product dimensions: 7.42(w) x 9.18(h) x 1.06(d)

About the Author

James Levenick (Salem, OR) is currently an Associate Professor of Computer Science at Willamette University in Salem, Oregon. He received his PhD in Computer and Communication Sciences from the University of Michigan, and his research interests include artificial intelligence and machine learning.

Table of Contents

Preface Chapter 1 Programming Is Like Juggling Chapter 2 Programming the Simplest Java Programs Chapter 3 Class Design and Implementation Chapter 4 Graphics and Inheritance Chapter 5 Toward Consistent Classes Chapter 6 Software Reuse Chapter 7 Conditional Statements Chapter 8 Iterative Statements and Strings Chapter 9 Simulation and Animation Chapter 10 Reading and Writing Files Chapter 11 Data Structures Chapter 12 Interfaces and Writing a List Class Chapter 13 Abstract Classes and Sorting Lists Chapter 14 Lightning Review Appendix A NetBeans 4.1 Appendix Appendix B Documentation, Access, Errors, Exceptions and repaint() Appendix C Answers to Selected Exercises Appendix D About the CD-ROM Glossary Index

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